- 20 Apr, 2020 15 commits
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48959Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
MSI always reports 6.3 even without a manifest, but does not report anything higher. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48959Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48958Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jeff Smith authored
Signed-off-by: Jeff Smith <whydoubt@gmail.com> Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 17 Apr, 2020 25 commits
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Ziqing Hui authored
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Sven Baars authored
Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Sven Baars authored
Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Sven Baars authored
Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Sven Baars authored
Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Derek Lesho authored
Signed-off-by: Derek Lesho <dlesho@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Michael Müller authored
Also fixes "Plebby Quest: The Crusades". Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43638Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Chip Davis authored
Theoretically, we could use it to support UYVY and YUY2 *textures* as well, but it would still require converting from YUV to RGB after sampling. Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Monster Hunter World needs this function to succeed. This behaves correctly under the assumption that the system has no HDR support, and only reports standard sRGB as supported. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Philip Rebohle authored
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Note that the constants like WINED3D_ALLOCATOR_CHUNK_SIZE and WINED3D_ALLOCATOR_MIN_BLOCK_SIZE are somewhat arbitrary, rather than the result of careful tuning. That's mostly because we have a couple of known stalls in e.g. the command stream that would largely invalidate such tuning. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Chip Davis authored
Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the client DLLs. As far as I can tell, save for the fact that it's only supposed to apply to lines forming a convex outline, it's roughly equivalent to D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way. Curiously, even though we supported the render state, we didn't set the corresponding capability bit. Do that now. Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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