- 07 Sep, 2015 1 commit
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Gerald Pfeifer authored
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- 26 Jun, 2015 1 commit
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Alexandre Julliard authored
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- 26 Aug, 2014 1 commit
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Matteo Bruni authored
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- 02 Jan, 2013 1 commit
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Andrew Talbot authored
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- 18 Sep, 2012 1 commit
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Matteo Bruni authored
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- 05 Jun, 2012 1 commit
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Matteo Bruni authored
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- 16 May, 2012 1 commit
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Matteo Bruni authored
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- 08 May, 2012 1 commit
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Matteo Bruni authored
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- 18 Oct, 2010 1 commit
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Henri Verbeet authored
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- 14 Oct, 2010 1 commit
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Matteo Bruni authored
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- 30 Aug, 2010 1 commit
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Francois Gouget authored
d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
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- 25 Aug, 2010 1 commit
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Matteo Bruni authored
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- 23 Aug, 2010 1 commit
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Gerald Pfeifer authored
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- 22 Jul, 2010 1 commit
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Matteo Bruni authored
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- 20 Jul, 2010 1 commit
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Matteo Bruni authored
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- 19 Jul, 2010 1 commit
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Matteo Bruni authored
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- 09 Jun, 2010 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
This way we can output declarations in the bytecode without polluting them with the builtin ones.
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- 01 Jun, 2010 1 commit
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Matteo Bruni authored
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- 31 May, 2010 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
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- 27 May, 2010 1 commit
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Matteo Bruni authored
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- 26 May, 2010 1 commit
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Marcus Meissner authored
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- 21 May, 2010 3 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
There is no reason we have to strictly follow D3D bytecode format in our intermediate representation.
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- 19 May, 2010 1 commit
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Matteo Bruni authored
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- 17 May, 2010 3 commits
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Matteo Bruni authored
This completes vs_3_0 assembler language support.
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Matteo Bruni authored
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Matteo Bruni authored
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- 13 May, 2010 3 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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- 12 May, 2010 3 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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- 06 May, 2010 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
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- 28 Apr, 2010 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
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