- 12 Feb, 2015 8 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 11 Feb, 2015 13 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Buffers don't have a format as such, and are created with either WINED3DFMT_UNKNOWN or WINED3DFMT_VERTEXDATA.
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Henri Verbeet authored
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Jacek Caban authored
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Jacek Caban authored
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Alexandre Julliard authored
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Austin English authored
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Matteo Bruni authored
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Jacek Caban authored
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Matteo Bruni authored
This function is only used in the non-default "backbuffer" ORM.
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Matteo Bruni authored
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- 10 Feb, 2015 12 commits
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Austin English authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Piotr Caban authored
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Piotr Caban authored
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Austin English authored
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Austin English authored
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Matteo Bruni authored
GL_CLAMP was removed from core profile and probably GL_CLAMP_TO_EDGE was intended to be used here anyway.
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Matteo Bruni authored
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- 09 Feb, 2015 7 commits
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Jacek Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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