- 10 Oct, 2007 1 commit
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Andrew Talbot authored
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- 24 Sep, 2007 1 commit
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Roderick Colenbrander authored
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- 11 May, 2007 1 commit
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Stefan Dösinger authored
Also adds a test for ddraw, d3d8 and d3d9.
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- 10 May, 2007 1 commit
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Stefan Dösinger authored
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- 15 Feb, 2007 1 commit
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H. Verbeet authored
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- 02 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 05 May, 2006 1 commit
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Ivan Gyurdiev authored
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- 12 Apr, 2006 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 07 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 10 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 06 Feb, 2006 1 commit
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H. Verbeet authored
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- 26 Jul, 2005 1 commit
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Oliver Stieber authored
resources and provides extra sanity checks.
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- 15 Jul, 2005 1 commit
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Oliver Stieber authored
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- 13 Jul, 2005 2 commits
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Oliver Stieber authored
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Oliver Stieber authored
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- 24 Jun, 2005 1 commit
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Oliver Stieber authored
Switch from using d3d9 constants to wined3d constants so that there's no recursive dependencies.
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- 06 Jun, 2005 1 commit
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Dmitry Timoshkov authored
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 02 Mar, 2005 1 commit
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Oliver Stieber authored
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- 19 Jan, 2005 1 commit
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Joris Huizer authored
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- 09 Jan, 2005 1 commit
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Jason Edmeades authored
created during device creation.
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- 28 Nov, 2004 1 commit
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Jason Edmeades authored
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- 23 Nov, 2004 1 commit
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Jason Edmeades authored
- Ensure wined3d objects maintain a reference count of at least that of the d3dx version.
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- 14 Oct, 2004 1 commit
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Jason Edmeades authored
Resource classes in wined3d and use when called from d3d9. - Reduce the header includes in all the d3d9 interface to one common set in the private header.
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