1. 02 Feb, 2011 1 commit
  2. 09 Nov, 2009 1 commit
  3. 14 Oct, 2009 1 commit
  4. 26 Aug, 2009 1 commit
  5. 24 Oct, 2008 1 commit
  6. 04 Aug, 2008 1 commit
  7. 24 Jun, 2008 1 commit
  8. 03 Mar, 2008 2 commits
  9. 18 Dec, 2007 1 commit
  10. 14 Jun, 2007 1 commit
  11. 10 Oct, 2006 1 commit
  12. 26 Sep, 2006 1 commit
  13. 07 Aug, 2006 1 commit
  14. 16 Jun, 2006 1 commit
  15. 26 May, 2006 1 commit
  16. 23 May, 2006 1 commit
  17. 03 Mar, 2006 1 commit
  18. 26 Sep, 2005 1 commit
  19. 23 Aug, 2005 1 commit
  20. 06 May, 2005 1 commit
  21. 02 Mar, 2005 1 commit
  22. 23 Nov, 2004 1 commit
  23. 23 Sep, 2004 1 commit
  24. 05 Sep, 2003 1 commit
  25. 08 Aug, 2003 1 commit
  26. 01 Jul, 2003 1 commit
  27. 30 Jun, 2003 1 commit
  28. 27 Jun, 2003 1 commit
  29. 04 Jun, 2003 1 commit
    • Raphael Junqueira's avatar
      - pixel shader program dump code · b050a3db
      Raphael Junqueira authored
      - pixel shader code split into a new "COM object" (as done before for
        vertex shader)
      - some fixes on Validate* functions call types
      - add pixel shader (ie fragment_program) detection on caps code
      b050a3db
  30. 12 Apr, 2003 1 commit
  31. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  32. 06 Nov, 2002 1 commit
  33. 04 Nov, 2002 1 commit
  34. 25 Oct, 2002 1 commit
  35. 27 Sep, 2002 1 commit
  36. 25 Jun, 2002 1 commit
  37. 31 May, 2002 1 commit
  38. 09 Mar, 2002 1 commit
  39. 02 Jul, 2001 1 commit