- 05 Jul, 2010 12 commits
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Ken Sharp authored
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Ken Sharp authored
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Ken Sharp authored
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Alexandre Goujon authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Newer nvidia drivers return garbage when using a COUNTx where x is bigger than the amount of coordinates the texture can consume. So stick to COUNT3 for volume textures. The tests don't need COUNT4 anyway.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Frédéric Delanoy authored
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- 02 Jul, 2010 22 commits
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Alexandre Julliard authored
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Paul Chitescu authored
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Matthias Kupfer authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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André Hentschel authored
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André Hentschel authored
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Michael Stefaniuc authored
Translation by Claudia Cotună, reviewed by Alexandru Băluț.
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Gustavo Henrique Milaré authored
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Austin English authored
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- 01 Jul, 2010 6 commits
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André Hentschel authored
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Austin English authored
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André Hentschel authored
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Dmitry Timoshkov authored
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Ken Sharp authored
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Igor Paliychuk authored
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