- 09 Apr, 2008 40 commits
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Mikołaj Zalewski authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Chris Robinson authored
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Lei Zhang authored
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Austin English authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
Speeds up seeking mp3's on large files.
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Maarten Lankhorst authored
Thanks to Andrew Talbot for spotting this.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Some cards/drivers like ATI and the Geforce 8 driver return an error in this case, make the test accept that. This lifts some constraints we have to care for in WineD3D and removes one of the requirement for the packing shader. We still need the packing shader for vs_1_1 -> ps_3_0 mapping and for indirect pixel shader varying addressing though.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This makes it easier to make this a per texture / per adapter property. Somewhen we should rename the remaining lookup type in the general lookup table to wraplookup.
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Stefan Dösinger authored
OpenGL always offers filtering on all formats, and if the hardware doesn't support it the driver falls back to software. Direct3D on the other hand silently disables filtering, so that's what we should do too.
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Stefan Dösinger authored
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Stefan Dösinger authored
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