- 02 Jan, 2014 1 commit
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Alexandre Julliard authored
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- 27 Sep, 2013 1 commit
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Henri Verbeet authored
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops and offload some processing to a different thread.
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- 06 Dec, 2012 1 commit
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Henri Verbeet authored
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- 08 Nov, 2012 1 commit
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Alexandre Julliard authored
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- 13 Dec, 2011 1 commit
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Henri Verbeet authored
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- 26 Apr, 2011 1 commit
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Henri Verbeet authored
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- 18 Apr, 2011 1 commit
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Henri Verbeet authored
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- 07 Apr, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 28 Mar, 2011 1 commit
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Henri Verbeet authored
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- 19 Sep, 2010 1 commit
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Alexandre Julliard authored
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- 21 Jul, 2010 1 commit
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Alexandre Julliard authored
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- 16 Mar, 2010 1 commit
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Alexandre Julliard authored
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- 18 Jan, 2010 1 commit
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Henri Verbeet authored
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- 31 Dec, 2009 1 commit
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Henri Verbeet authored
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- 04 Nov, 2009 1 commit
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Austin English authored
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- 03 Jul, 2009 1 commit
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Alexandre Julliard authored
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- 05 May, 2009 1 commit
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Henri Verbeet authored
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- 04 May, 2009 1 commit
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Henri Verbeet authored
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- 24 Feb, 2009 1 commit
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Henri Verbeet authored
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- 23 Feb, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
This just moves to code to the same file, but we want to merge the implementations as well at some point.
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Henri Verbeet authored
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- 16 Dec, 2008 1 commit
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Stefan Dösinger authored
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- 19 Aug, 2008 2 commits
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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Stefan Dösinger authored
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- 14 Jul, 2008 1 commit
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Stefan Dösinger authored
This code creates the structures and the pipeline selection, as well as the caps filling. It does not yet move the actual code around, since this will be a bigger task.
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- 30 Apr, 2008 1 commit
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Alexandre Julliard authored
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- 25 Mar, 2008 1 commit
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Stefan Dösinger authored
This adds code for handling fixed function fragment processing with the GL_ATI_fragment_shader extension. This is a sort-of programmable interface for fragment processing at the level of shader model 1.4 in d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to 9200) which do not support GL_ARB_fragment_program, but support pixel shader 1.4 on Windows. This code is somewhat a counterpart to the existing fragment processing code using GL_NV_register_combiners and GL_NV_texture_shader.
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- 04 Mar, 2008 1 commit
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Rob Shearman authored
Only specify the root to keep platform-specifics out of the individual DLL makefiles.
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- 18 Sep, 2007 1 commit
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Stefan Dösinger authored
This patch and the following intend to make the surface code more manageable and are a preparation to add gl3 support. The code adds a new IWineD3DBaseSurface surface type, which will contain the non-rendering management code. IWineD3DSurface and IWineGDISurface will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be added later.
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- 14 Aug, 2007 1 commit
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Roderick Colenbrander authored
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- 08 May, 2007 1 commit
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Stefan Dösinger authored
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- 13 Feb, 2007 1 commit
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Stefan Dösinger authored
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- 07 Dec, 2006 1 commit
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Stefan Dösinger authored
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- 02 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 29 Sep, 2006 1 commit
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Michael Stefaniuc authored
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
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- 14 Sep, 2006 1 commit
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Alexandre Julliard authored
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- 19 Jun, 2006 1 commit
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Jason Green authored
- Moves GLSL constant loading code into glsl_shader.c and out of the over-populated drawprim.c. - Creates a new file named arb_program_shader.c which will hold code specific to ARB_vertex_program & ARB_fragment_program. - Remove the constant loading calls from drawprim.c
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- 09 Jun, 2006 1 commit
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Jason Green authored
- Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need - Move print_glsl_info() into glsl_shader.c - Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG. - Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
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