- 22 Oct, 2009 1 commit
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Henri Verbeet authored
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- 25 Sep, 2009 1 commit
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Henri Verbeet authored
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- 11 Sep, 2009 1 commit
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Henri Verbeet authored
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- 08 Sep, 2009 1 commit
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Stefan Dösinger authored
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- 27 Aug, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 26 Aug, 2009 1 commit
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Henri Verbeet authored
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- 25 Aug, 2009 1 commit
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Henri Verbeet authored
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- 24 Aug, 2009 1 commit
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Henri Verbeet authored
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- 17 Aug, 2009 1 commit
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Henri Verbeet authored
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- 07 Aug, 2009 1 commit
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Henri Verbeet authored
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- 06 Aug, 2009 1 commit
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Henri Verbeet authored
This makes sure the relevant states in FindContext() are actually marked dirty when needed.
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- 03 Aug, 2009 1 commit
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Henri Verbeet authored
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- 24 Jul, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Jul, 2009 1 commit
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Henri Verbeet authored
Once we keep track of the wined3d context for each thread, lastActiveRenderTarget won't do what we want here.
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- 07 Jul, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
The compiler should be smart enough to fix most of these, but it looks sloppy.
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- 25 Jun, 2009 1 commit
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Henri Verbeet authored
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- 22 Jun, 2009 1 commit
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Henri Verbeet authored
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- 19 Jun, 2009 1 commit
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Henri Verbeet authored
Unlike the depth test, the alpha test doesn't compare to the existing fragment but against a reference value.
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- 17 Jun, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 May, 2009 1 commit
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Henri Verbeet authored
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- 15 May, 2009 1 commit
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Henri Verbeet authored
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- 05 May, 2009 1 commit
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Stefan Dösinger authored
This extension is a subset of GL_NV_half_float that defines support for the stream format(same constant), but doesn't define texture formats or immediate mode entrypoints.
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- 10 Apr, 2009 1 commit
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Stefan Dösinger authored
In most cases we're fine with the vbo and glMapBuffer and never use the actual heap memory copy. Try to stick to just the vbo copy and avoid allocating the extra heap memory. In case it is needed(emulation or vertex conversion), fall back to the old double buffering mode.
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- 08 Apr, 2009 1 commit
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Stefan Dösinger authored
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- 30 Mar, 2009 1 commit
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Henri Verbeet authored
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- 27 Mar, 2009 2 commits
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Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
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Henri Verbeet authored
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- 26 Mar, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
These are essentially unused, and mostly just complicate the code.
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- 25 Mar, 2009 1 commit
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Henri Verbeet authored
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- 06 Mar, 2009 1 commit
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Henri Verbeet authored
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar, except for the conversion code (which will be unused there).
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- 05 Mar, 2009 4 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 03 Feb, 2009 1 commit
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Michael Stefaniuc authored
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