1. 22 Oct, 2009 1 commit
  2. 25 Sep, 2009 1 commit
  3. 11 Sep, 2009 1 commit
  4. 08 Sep, 2009 1 commit
  5. 27 Aug, 2009 2 commits
  6. 26 Aug, 2009 1 commit
  7. 25 Aug, 2009 1 commit
  8. 24 Aug, 2009 1 commit
  9. 17 Aug, 2009 1 commit
  10. 07 Aug, 2009 1 commit
  11. 06 Aug, 2009 1 commit
  12. 03 Aug, 2009 1 commit
  13. 24 Jul, 2009 2 commits
  14. 21 Jul, 2009 1 commit
  15. 07 Jul, 2009 2 commits
  16. 25 Jun, 2009 1 commit
  17. 22 Jun, 2009 1 commit
  18. 19 Jun, 2009 1 commit
  19. 17 Jun, 2009 2 commits
  20. 25 May, 2009 1 commit
  21. 15 May, 2009 1 commit
  22. 05 May, 2009 1 commit
  23. 10 Apr, 2009 1 commit
    • Stefan Dösinger's avatar
      wined3d: Save some memory in vertex buffers. · 014c4bfc
      Stefan Dösinger authored
      In most cases we're fine with the vbo and glMapBuffer and never use the actual
      heap memory copy. Try to stick to just the vbo copy and avoid allocating the
      extra heap memory. In case it is needed(emulation or vertex conversion), fall
      back to the old double buffering mode.
      014c4bfc
  24. 08 Apr, 2009 1 commit
  25. 30 Mar, 2009 1 commit
  26. 27 Mar, 2009 2 commits
  27. 26 Mar, 2009 2 commits
  28. 25 Mar, 2009 1 commit
  29. 06 Mar, 2009 1 commit
  30. 05 Mar, 2009 4 commits
  31. 03 Feb, 2009 1 commit