• Zebediah Figura's avatar
    wined3d: Retrieve the VkCommandBuffer from wined3d_context_vk after executing RTV barriers. · e7db99d8
    Zebediah Figura authored
    Part of beginning a render pass involves executing an RTV barrier, which itself
    needs to call wined3d_context_vk_get_command_buffer(). However, that function
    may decide to submit the command buffer, in order to prevent resource buildup,
    or [in the future] because it has been some length of time since the last
    submission.
    
    Therefore we cannot retrieve and store a VkCommandBuffer pointer before
    executing an RTV barrier and then use it later.
    e7db99d8
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