device.c 72.4 KB
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/*
 * IDirect3DDevice9 implementation
 *
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 * Copyright 2002-2005 Jason Edmeades
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 * Copyright 2002-2005 Raphael Junqueira
 * Copyright 2005 Oliver Stieber
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 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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 */

#include "config.h"
#include "d3d9_private.h"

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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    IDirect3D9 *d3d;
    IDirect3D9Impl *d3dimpl;
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    if (IsEqualGUID(riid, &IID_IUnknown)
        || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
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        IDirect3DDevice9Ex_AddRef(iface);
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        *ppobj = This;
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        TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
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        return S_OK;
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    } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
        /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
         * It doesn't matter with which function the device was created.
         */
        IDirect3DDevice9_GetDirect3D(iface, &d3d);
        d3dimpl = (IDirect3D9Impl *) d3d;

        if(d3dimpl->extended) {
            *ppobj = iface;
            IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
            IDirect3D9_Release(d3d);
            TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
            return S_OK;
        } else {
            WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
            IDirect3D9_Release(d3d);
            *ppobj = NULL;
            return E_NOINTERFACE;
        }
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    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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    *ppobj = NULL;
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    return E_NOINTERFACE;
}

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static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    ULONG ref = InterlockedIncrement(&This->ref);

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    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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    return ref;
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}

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static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    ULONG ref;

    if (This->inDestruction) return 0;
    ref = InterlockedDecrement(&This->ref);
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    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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    if (ref == 0) {
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      unsigned i;
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      This->inDestruction = TRUE;
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      EnterCriticalSection(&d3d9_cs);
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      for(i = 0; i < This->numConvertedDecls; i++) {
          /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
           * device
           */
          IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
      }
      HeapFree(GetProcessHeap(), 0, This->convertedDecls);

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      IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
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      IWineD3DDevice_Release(This->WineD3DDevice);
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      LeaveCriticalSection(&d3d9_cs);
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      HeapFree(GetProcessHeap(), 0, This);
    }
    return ref;
}

/* IDirect3DDevice Interface follow: */
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static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p)\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
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    if(hr == WINED3D_OK && This->notreset) {
        TRACE("D3D9 Device is marked not reset\n");
        hr = D3DERR_DEVICENOTRESET;
    }

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    return hr;
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}

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static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) : Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr = D3D_OK;
    IWineD3D* pWineD3D;

    TRACE("(%p) Relay\n", This);

    if (NULL == ppD3D9) {
        return D3DERR_INVALIDCALL;
    }
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    EnterCriticalSection(&d3d9_cs);
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    hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
    if (hr == D3D_OK && pWineD3D != NULL)
    {
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        IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
        IWineD3D_Release(pWineD3D);
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    } else {
        FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
        *ppD3D9 = NULL;
    }
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    TRACE("(%p) returning %p\n", This, *ppD3D9);
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    LeaveCriticalSection(&d3d9_cs);
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    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hrc = D3D_OK;
    WINED3DCAPS *pWineCaps;

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    TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
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    if(NULL == pCaps){
        return D3DERR_INVALIDCALL;
    }
    pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
    if(pWineCaps == NULL){
        return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
    }

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    memset(pCaps, 0, sizeof(*pCaps));
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    EnterCriticalSection(&d3d9_cs);
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    hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
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    LeaveCriticalSection(&d3d9_cs);
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    WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
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    HeapFree(GetProcessHeap(), 0, pWineCaps);
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    /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
    pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;

    filter_caps(pCaps);

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    TRACE("Returning %p %p\n", This, pCaps);
    return hrc;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
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    HRESULT hr;

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    TRACE("(%p) Relay\n", This);
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    if(!pCursorBitmap) {
        WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
        return WINED3DERR_INVALIDCALL;
    }
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    EnterCriticalSection(&d3d9_cs);
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    hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
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    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
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    IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
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    LeaveCriticalSection(&d3d9_cs);
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}

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static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    BOOL ret;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
    LeaveCriticalSection(&d3d9_cs);
    return ret;
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}

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static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
    BOOL *resources_ok = (BOOL *) data;
    WINED3DRESOURCETYPE type;
    HRESULT ret = S_OK;
    WINED3DSURFACE_DESC surface_desc;
    WINED3DVOLUME_DESC volume_desc;
    WINED3DINDEXBUFFER_DESC index_desc;
    WINED3DVERTEXBUFFER_DESC vertex_desc;
    WINED3DFORMAT dummy_format;
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    WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
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    DWORD dummy_dword;
    WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
    IUnknown *parent;

    type = IWineD3DResource_GetType(resource);
    switch(type) {
        case WINED3DRTYPE_SURFACE:
            surface_desc.Format = &dummy_format;
            surface_desc.Type = &type;
            surface_desc.Usage = &dummy_dword;
            surface_desc.Pool = &pool;
            surface_desc.Size = &dummy_dword;
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            surface_desc.MultiSampleType = &dummy_multisampletype;
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            surface_desc.MultiSampleQuality = &dummy_dword;
            surface_desc.Width = &dummy_dword;
            surface_desc.Height = &dummy_dword;

            IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
            break;

        case WINED3DRTYPE_VOLUME:
            volume_desc.Format = &dummy_format;
            volume_desc.Type = &type;
            volume_desc.Usage = &dummy_dword;
            volume_desc.Pool = &pool;
            volume_desc.Size = &dummy_dword;
            volume_desc.Width = &dummy_dword;
            volume_desc.Height = &dummy_dword;
            volume_desc.Depth = &dummy_dword;
            IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
            break;

        case WINED3DRTYPE_INDEXBUFFER:
            IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
            pool = index_desc.Pool;
            break;

        case WINED3DRTYPE_VERTEXBUFFER:
            IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
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            pool = vertex_desc.Pool;
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            break;

        /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
         * is a D3DPOOL_DEFAULT surface or volume as well
         */
        default:
            break;
    }

    if(pool == WINED3DPOOL_DEFAULT) {
        IWineD3DResource_GetParent(resource, &parent);
        if(IUnknown_Release(parent) == 0) {
            TRACE("Parent %p is an implicit resource with ref 0\n", parent);
        } else {
            WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
            ret = S_FALSE;
            *resources_ok = FALSE;
        }
    }
    IWineD3DResource_Release(resource);

    return ret;
}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    WINED3DPRESENT_PARAMETERS localParameters;
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    HRESULT hr;
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    BOOL resources_ok = TRUE;
    UINT i;
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    TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
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    /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
     * such objects can still be used for rendering after their external d3d9 object has been destroyed.
     * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
     * make use of the hidden reference and destroys the objects.
     *
     * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
     * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
     */
    IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
    for(i = 0; i < 16; i++) {
        IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
    }
    for(i = 0; i < 16; i++) {
        IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
    }

    IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
    if(!resources_ok) {
        WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
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        This->notreset = TRUE;
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        return WINED3DERR_INVALIDCALL;
    }

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    localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
    localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
    localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
    localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
    localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
    localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
    localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
    localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
    localParameters.Windowed                            = pPresentationParameters->Windowed;
    localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
    localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
    localParameters.Flags                               = pPresentationParameters->Flags;
    localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
    localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
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    localParameters.AutoRestoreDisplayMode              = TRUE;
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    EnterCriticalSection(&d3d9_cs);
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    hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
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    LeaveCriticalSection(&d3d9_cs);
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    if(FAILED(hr)) {
        This->notreset = TRUE;

        pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
        pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
        pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
        pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
        pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
        pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
        pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
        pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
        pPresentationParameters->Windowed                   = localParameters.Windowed;
        pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
        pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
        pPresentationParameters->Flags                      = localParameters.Flags;
        pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
        pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
    } else {
        This->notreset = FALSE;
    }
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    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
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 pDirtyRegion) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
 }
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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    IWineD3DSurface *retSurface = NULL;
    HRESULT rc = D3D_OK;

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    TRACE("(%p) Relay\n", This);

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    EnterCriticalSection(&d3d9_cs);
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    rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
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    if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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        IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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        IWineD3DSurface_Release(retSurface);
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    }
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    LeaveCriticalSection(&d3d9_cs);
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    return rc;
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}
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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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    IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
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    LeaveCriticalSection(&d3d9_cs);
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}

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static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
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    /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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    IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
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    LeaveCriticalSection(&d3d9_cs);
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}

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static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
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    HRESULT hrc;
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    IDirect3DSurface9Impl *object;
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    IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
    TRACE("(%p) Relay\n", This);
    
    if(MultisampleQuality > 0){
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        FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
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    /*
    MultisampleQuality
 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
 */
 
        MultisampleQuality=0;
    }
    /*FIXME: Check MAX bounds of MultisampleQuality*/
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    /* Allocate the storage for the device */
    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
500 501 502 503 504
    if (NULL == object) {
        FIXME("Allocation of memory failed\n");
        return D3DERR_OUTOFVIDEOMEMORY;
    }

505 506
    object->lpVtbl = &Direct3DSurface9_Vtbl;
    object->ref = 1;
507 508 509
    
    TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
           
510
    hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
511
    
512
    if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
513

514
       /* free up object */
515
        FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
516 517
        HeapFree(GetProcessHeap(), 0, object);
    } else {
518
        IDirect3DDevice9Ex_AddRef(iface);
519
        object->parentDevice = iface;
520
        TRACE("(%p) : Created surface %p\n", This, object);
521
        *ppSurface = (LPDIRECT3DSURFACE9) object;
522
    }
523
    return hrc;
524 525
}

526 527


528
static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
529 530 531
                                                         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
                                                         DWORD MultisampleQuality, BOOL Lockable, 
                                                         IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
532 533
    HRESULT hr;
    TRACE("Relay\n");
534

535 536 537 538 539
   /* Is this correct? */
   EnterCriticalSection(&d3d9_cs);
   hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
   LeaveCriticalSection(&d3d9_cs);
   return hr;
540 541
}

542
static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
543 544 545
                                                                D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
                                                                DWORD MultisampleQuality, BOOL Discard,
                                                                IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
546 547 548 549 550
    HRESULT hr;
    TRACE("Relay\n");

     EnterCriticalSection(&d3d9_cs);
     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
551 552
                                               ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
                                                D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
553 554
     LeaveCriticalSection(&d3d9_cs);
     return hr;
555 556
}

557

558
static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
559 560
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    HRESULT hr;
561
    TRACE("(%p) Relay\n" , This);
562 563 564 565 566

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
567 568
}

569
static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
570
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
571
    HRESULT hr;
572
    TRACE("(%p) Relay\n" , This);
573 574 575 576 577

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
578 579
}

580
/* This isn't in MSDN!
581
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
582
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
583 584 585
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}
586
*/
587

588
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
589
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590 591
    IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
    IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
592
    HRESULT hr;
593
    TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
594 595 596 597 598

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
599 600
}

601
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
602
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603
    IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
604
    HRESULT hr;
605
    TRACE("(%p) Relay\n" , This);
606 607 608 609 610

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
611 612
}

613
static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
614 615 616
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
    IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
617
    HRESULT hr;
618 619

    TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
620 621 622 623
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
624 625
}

626
static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
627
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
628
    IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
629 630 631 632
    WINED3DPOOL pool;
    WINED3DRESOURCETYPE restype;
    DWORD usage;
    WINED3DSURFACE_DESC desc;
633
    HRESULT hr;
634
    TRACE("(%p) Relay\n" , This);
635

636 637 638 639 640 641 642 643 644 645 646 647 648 649 650
    memset(&desc, 0, sizeof(desc));
    desc.Usage = &usage;
    desc.Pool = &pool;
    desc.Type = &restype;
    IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);

    /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
     * in D3DPOOL_DEFAULT
     */
    if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
        WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
        return D3DERR_INVALIDCALL;
    }

    /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
651
    /* Note: D3DRECT is compatible with WINED3DRECT */
652 653 654 655
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
656 657
}

658
static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
659
    HRESULT hr;
660 661 662 663 664
    TRACE("Relay\n");
    if(Pool == D3DPOOL_MANAGED ){
        FIXME("Attempting to create a managed offscreen plain surface\n");
        return D3DERR_INVALIDCALL;
    }    
665
        /*
666 667 668 669 670 671
        'Off-screen plain surfaces are always lockable, regardless of their pool types.'
        but then...
        D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
        Why, their always lockable?
        should I change the usage to dynamic?        
        */
672 673 674 675
    EnterCriticalSection(&d3d9_cs);
    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
676 677 678
}

/* TODO: move to wineD3D */
679
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
680
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681
    IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
682
    HRESULT hr;
683
    TRACE("(%p) Relay\n" , This);
684 685

    EnterCriticalSection(&d3d9_cs);
686
    hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
687 688
    LeaveCriticalSection(&d3d9_cs);
    return hr;
689
}
690

691
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
692 693 694 695 696 697 698 699
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    HRESULT hr = D3D_OK;
    IWineD3DSurface *pRenderTarget;

    TRACE("(%p) Relay\n" , This);

    if (ppRenderTarget == NULL) {
        return D3DERR_INVALIDCALL;
700
    }
701 702

    EnterCriticalSection(&d3d9_cs);
703
    hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
704

705
    if (hr == D3D_OK && pRenderTarget != NULL) {
706 707
        IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
        IWineD3DSurface_Release(pRenderTarget);
708 709 710 711
    } else {
        FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
        *ppRenderTarget = NULL;
    }
712 713
    LeaveCriticalSection(&d3d9_cs);

714
    return hr;
715 716
}

717
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
718
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
719
    IDirect3DSurface9Impl *pSurface;
720
    HRESULT hr;
721 722 723
    TRACE("(%p) Relay\n" , This);

    pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
724 725 726 727
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
728 729
}

730
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
731
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
732 733 734 735 736 737
    HRESULT hr = D3D_OK;
    IWineD3DSurface *pZStencilSurface;

    TRACE("(%p) Relay\n" , This);
    if(ppZStencilSurface == NULL){
        return D3DERR_INVALIDCALL;
738
    }
739

740
    EnterCriticalSection(&d3d9_cs);
741
    hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
742 743 744
    if (hr == WINED3D_OK) {
        IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
        IWineD3DSurface_Release(pZStencilSurface);
745
    } else {
746 747
        if (hr != WINED3DERR_NOTFOUND)
                WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
748
        *ppZStencilSurface = NULL;
749
    }
750
    LeaveCriticalSection(&d3d9_cs);
751
    return hr;
752 753
}

754
static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
755
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
756
    HRESULT hr;
757
    TRACE("(%p) Relay\n" , This);
758 759 760 761 762

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
763 764
}

765
static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
766
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
767
    HRESULT hr;
768
    TRACE("(%p) Relay\n" , This);
769 770 771 772 773

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
774 775
}

776
static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
777
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778
    HRESULT hr;
779
    TRACE("(%p) Relay\n" , This);
780 781

    /* Note: D3DRECT is compatible with WINED3DRECT */
782 783 784 785
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
786 787
}

788
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
789
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790
    HRESULT hr;
791
    TRACE("(%p) Relay\n" , This);
792 793

    /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
794 795 796 797
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
798 799
}

800
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
801
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
802
    TRACE("(%p) Relay\n" , This);
803 804 805

    /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
    return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
806 807
}

808
static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
809
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
810
    HRESULT hr;
811
    TRACE("(%p) Relay\n" , This);
812 813

    /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
814 815 816 817
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
818 819
}

820
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
821
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
822
    HRESULT hr;
823
    TRACE("(%p) Relay\n" , This);
824 825

    /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
826 827 828 829
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
830 831
}

832
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
833
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
834
    HRESULT hr;
835
    TRACE("(%p) Relay\n" , This);
836 837

    /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
838 839 840 841
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
842 843
}

844
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
845
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
846
    HRESULT hr;
847
    TRACE("(%p) Relay\n" , This);
848 849

    /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
850 851 852 853
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
854 855
}

856
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
857
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
858
    HRESULT hr;
859
    TRACE("(%p) Relay\n" , This);
860 861

    /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
862 863 864 865
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
866 867
}

868
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
869
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870
    HRESULT hr;
871
    TRACE("(%p) Relay\n" , This);
872 873

    /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
874 875 876 877
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
878 879
}

880
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
881
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
882
    HRESULT hr;
883
    TRACE("(%p) Relay\n" , This);
884 885

    /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
886 887 888 889
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
890 891
}

892
static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
893
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
894
    HRESULT hr;
895
    TRACE("(%p) Relay\n" , This);
896 897 898 899 900

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
901 902
}

903
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
904
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
905
    HRESULT hr;
906
    TRACE("(%p) Relay\n" , This);
907 908 909 910 911

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
912 913
}

914
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
915
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
916
    HRESULT hr;
917
    TRACE("(%p) Relay\n" , This);
918 919 920 921 922

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
923 924
}

925
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
926
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
927
    HRESULT hr;
928
    TRACE("(%p) Relay\n" , This);
929 930 931 932 933

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
934 935
}

936
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
937
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
938
    HRESULT hr;
939
    TRACE("(%p) Relay\n" , This);
940 941 942 943 944

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
945 946
}

947
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
948
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
949
    HRESULT hr;
950
    TRACE("(%p) Relay\n" , This);
951 952 953 954 955

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
956 957
}

958
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
959
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
960
    HRESULT hr;
961
    TRACE("(%p) Relay\n" , This);
962 963 964 965 966

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
967 968
}

969
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
970
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
971
    HRESULT hr;
972
    TRACE("(%p) Relay\n" , This);
973 974 975 976 977

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
978 979
}

980
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
981
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
982 983 984
    IWineD3DBaseTexture *retTexture = NULL;
    HRESULT rc = D3D_OK;

985 986 987 988 989 990
    TRACE("(%p) Relay\n" , This);

    if(ppTexture == NULL){
        return D3DERR_INVALIDCALL;
    }

991
    EnterCriticalSection(&d3d9_cs);
992
    rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
993
    if (SUCCEEDED(rc) && NULL != retTexture) {
994
        IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
995
        IWineD3DBaseTexture_Release(retTexture);
996 997 998 999
    } else {
        if(FAILED(rc)) {
            WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
        }
1000
        *ppTexture = NULL;
1001
    }
1002 1003
    LeaveCriticalSection(&d3d9_cs);

1004
    return rc;
1005 1006
}

1007
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1008
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009
    HRESULT hr;
1010
    TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1011 1012 1013 1014 1015 1016

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
                                   pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1017 1018
}

1019
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1020
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1021
    HRESULT hr;
1022
    TRACE("(%p) Relay\n" , This);
1023 1024 1025 1026 1027

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1028 1029
}

1030
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1031
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032
    HRESULT hr;
1033
    TRACE("(%p) Relay\n" , This);
1034 1035 1036 1037 1038

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1039 1040
}

1041
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1042
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1043
    HRESULT hr;
1044
    TRACE("(%p) Relay\n" , This);
1045 1046 1047 1048 1049

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1050 1051
}

1052
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1053
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1054
    HRESULT hr;
1055
    TRACE("(%p) Relay\n" , This);
1056 1057 1058 1059 1060

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1061 1062
}

1063
static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1064
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1065
    HRESULT hr;
1066
    TRACE("(%p) Relay\n" , This);
1067 1068 1069 1070 1071

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1072 1073
}

1074
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1075
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1076
    HRESULT hr;
1077
    TRACE("(%p) Relay\n" , This);
1078 1079 1080 1081 1082

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1083 1084
}

1085
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1086
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1087
    HRESULT hr;
1088
    TRACE("(%p) Relay\n" , This);
1089 1090 1091 1092 1093

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1094 1095
}

1096
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1097
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1098
    HRESULT hr;
1099
    TRACE("(%p) Relay\n" , This);
1100 1101 1102 1103 1104

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1105 1106
}

1107
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1108
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1109
    HRESULT hr;
1110
    TRACE("(%p) Relay\n" , This);
1111 1112 1113 1114 1115

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1116 1117
}

1118
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1119
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1120
    HRESULT hr;
1121
    TRACE("(%p) Relay\n" , This);
1122 1123 1124 1125 1126

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1127 1128
}

1129
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1130
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1131
    HRESULT hr;
1132
    TRACE("(%p) Relay\n" , This);
1133 1134 1135 1136 1137

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1138 1139
}

1140
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1141
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1142
    HRESULT hr;
1143
    TRACE("(%p) Relay\n" , This);
1144 1145 1146 1147 1148

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1149 1150
}

1151
static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1152
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1153
    BOOL ret;
1154
    TRACE("(%p) Relay\n" , This);
1155 1156

    EnterCriticalSection(&d3d9_cs);
1157
    ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1158
    LeaveCriticalSection(&d3d9_cs);
1159
    return ret;
1160 1161
}

1162
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1163
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1164
    HRESULT hr;
1165
    TRACE("(%p) Relay\n" , This);
1166 1167 1168 1169 1170

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1171 1172
}

1173
static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1174
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1175
    float ret;
1176
    TRACE("(%p) Relay\n" , This);
1177 1178

    EnterCriticalSection(&d3d9_cs);
1179
    ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1180
    LeaveCriticalSection(&d3d9_cs);
1181
    return ret;
1182 1183
}

1184
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1185
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1186
    HRESULT hr;
1187
    TRACE("(%p) Relay\n" , This);
1188 1189 1190 1191 1192

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1193 1194
}

1195
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1196
                                                           INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1197
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1198
    HRESULT hr;
1199
    TRACE("(%p) Relay\n" , This);
1200 1201

    /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202
    EnterCriticalSection(&d3d9_cs);
1203
    IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1204 1205 1206
    hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1207 1208
}

1209
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1210
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1211
    HRESULT hr;
1212
    TRACE("(%p) Relay\n" , This);
1213 1214 1215 1216 1217

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1218 1219
}

1220
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1221 1222
                                                             UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
                                                             D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1223
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1224
    HRESULT hr;
1225
    TRACE("(%p) Relay\n" , This);
1226 1227 1228

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1229
                                                 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1230 1231
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1232 1233
}

1234
static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1235
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236
    IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1237
    HRESULT hr;
1238
    TRACE("(%p) Relay\n" , This);
1239 1240 1241 1242 1243

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1244 1245
}

1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273
IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
    HRESULT hr;
    D3DVERTEXELEMENT9* elements = NULL;
    IDirect3DVertexDeclaration9* pDecl = NULL;
    int p, low, high; /* deliberately signed */
    IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;

    TRACE("Searching for declaration for fvf %08x... ", fvf);

    low = 0;
    high = This->numConvertedDecls - 1;
    while(low <= high) {
        p = (low + high) >> 1;
        TRACE("%d ", p);
        if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
            TRACE("found %p\n", convertedDecls[p]);
            return convertedDecls[p];
        } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
            low = p + 1;
        } else {
            high = p - 1;
        }
    }
    TRACE("not found. Creating and inserting at position %d.\n", low);

    hr = vdecl_convert_fvf(fvf, &elements);
    if (hr != S_OK) return NULL;

1274
    hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1275
    HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294
    if (hr != S_OK) return NULL;

    if(This->declArraySize == This->numConvertedDecls) {
        int grow = max(This->declArraySize / 2, 8);
        convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
                                     sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
        if(!convertedDecls) {
            /* This will destroy it */
            IDirect3DVertexDeclaration9_Release(pDecl);
            return NULL;
        }
        This->convertedDecls = convertedDecls;
        This->declArraySize += grow;
    }

    memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
    convertedDecls[low] = pDecl;
    This->numConvertedDecls++;

1295
    /* Will prevent the decl from being destroyed */
1296 1297 1298 1299 1300 1301 1302
    ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
    IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */

    TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
    return pDecl;
}

1303
HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1304
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305
    HRESULT hr;
1306
    TRACE("(%p) Relay\n" , This);
1307

1308
    EnterCriticalSection(&d3d9_cs);
1309
    if (0 != FVF) {
1310
         IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1311

1312 1313 1314
         if(!pDecl) {
             /* Any situation when this should happen, except out of memory? */
             ERR("Failed to create a converted vertex declaration\n");
1315
             LeaveCriticalSection(&d3d9_cs);
1316 1317
             return D3DERR_DRIVERINTERNALERROR;
         }
1318

1319
         hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1320 1321 1322 1323
         if (hr != S_OK) {
             LeaveCriticalSection(&d3d9_cs);
             return hr;
         }
1324
    }
1325 1326
    hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
    LeaveCriticalSection(&d3d9_cs);
1327

1328
    return hr;
1329 1330
}

1331
HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1332
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1333
    HRESULT hr;
1334
    TRACE("(%p) Relay\n" , This);
1335 1336 1337 1338 1339

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1340 1341
}

1342
HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1343
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1344
    HRESULT hr;
1345
    TRACE("(%p) Relay\n" , This);
1346 1347 1348

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1349 1350
                                          pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
                                          OffsetInBytes, Stride);
1351 1352
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1353 1354
}

1355
HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1356
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1357 1358 1359
    IWineD3DVertexBuffer *retStream = NULL;
    HRESULT rc = D3D_OK;

1360 1361 1362 1363 1364 1365
    TRACE("(%p) Relay\n" , This);

    if(pStream == NULL){
        return D3DERR_INVALIDCALL;
    }

1366
    EnterCriticalSection(&d3d9_cs);
1367
    rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1368
    if (rc == D3D_OK  && NULL != retStream) {
1369
        IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1370
        IWineD3DVertexBuffer_Release(retStream);
1371
    }else{
1372 1373 1374
        if (rc != D3D_OK){
            FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
        }
1375
        *pStream = NULL;
1376
    }
1377 1378
    LeaveCriticalSection(&d3d9_cs);

1379
    return rc;
1380 1381
}

1382
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1383
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1384
    HRESULT hr;
1385
    TRACE("(%p) Relay\n" , This);
1386 1387 1388 1389 1390

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1391 1392
}

1393
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1394
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1395
    HRESULT hr;
1396
    TRACE("(%p) Relay\n" , This);
1397 1398 1399 1400 1401

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1402 1403
}

1404
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1405
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406
    HRESULT hr;
1407
    TRACE("(%p) Relay\n", This);
1408 1409 1410

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1411
            pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1412 1413
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1414 1415
}

1416
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1417
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1418 1419
    IWineD3DIndexBuffer *retIndexData = NULL;
    HRESULT rc = D3D_OK;
1420

1421 1422 1423 1424 1425 1426
    TRACE("(%p) Relay\n", This);

    if(ppIndexData == NULL){
        return D3DERR_INVALIDCALL;
    }

1427
    EnterCriticalSection(&d3d9_cs);
1428 1429
    rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
    if (SUCCEEDED(rc) && retIndexData) {
1430 1431
        IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
        IWineD3DIndexBuffer_Release(retIndexData);
1432 1433
    } else {
        if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1434
        *ppIndexData = NULL;
1435
    }
1436
    LeaveCriticalSection(&d3d9_cs);
1437
    return rc;
1438 1439
}

1440
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1441
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1442
    HRESULT hr;
1443
    TRACE("(%p) Relay\n", This);
1444 1445 1446 1447 1448

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1449
}
1450

1451
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1452
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1453
    HRESULT hr;
1454
    TRACE("(%p) Relay\n", This);
1455 1456 1457 1458 1459

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1460 1461
}

1462
static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1463
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1464
    HRESULT hr;
1465
    TRACE("(%p) Relay\n", This);
1466 1467 1468 1469 1470

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1471 1472
}

1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564
static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, pPriority);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d) Stub!\n", This, Priority);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
    *pMaxLatency = 2;
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
    return WINED3DERR_INVALIDCALL;
}

const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1565
{
1566
    /* IUnknown */
1567 1568 1569
    IDirect3DDevice9Impl_QueryInterface,
    IDirect3DDevice9Impl_AddRef,
    IDirect3DDevice9Impl_Release,
1570
    /* IDirect3DDevice9 */
1571 1572
    IDirect3DDevice9Impl_TestCooperativeLevel,
    IDirect3DDevice9Impl_GetAvailableTextureMem,
1573
    IDirect3DDevice9Impl_EvictManagedResources,
1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601
    IDirect3DDevice9Impl_GetDirect3D,
    IDirect3DDevice9Impl_GetDeviceCaps,
    IDirect3DDevice9Impl_GetDisplayMode,
    IDirect3DDevice9Impl_GetCreationParameters,
    IDirect3DDevice9Impl_SetCursorProperties,
    IDirect3DDevice9Impl_SetCursorPosition,
    IDirect3DDevice9Impl_ShowCursor,
    IDirect3DDevice9Impl_CreateAdditionalSwapChain,
    IDirect3DDevice9Impl_GetSwapChain,
    IDirect3DDevice9Impl_GetNumberOfSwapChains,
    IDirect3DDevice9Impl_Reset,
    IDirect3DDevice9Impl_Present,
    IDirect3DDevice9Impl_GetBackBuffer,
    IDirect3DDevice9Impl_GetRasterStatus,
    IDirect3DDevice9Impl_SetDialogBoxMode,
    IDirect3DDevice9Impl_SetGammaRamp,
    IDirect3DDevice9Impl_GetGammaRamp,
    IDirect3DDevice9Impl_CreateTexture,
    IDirect3DDevice9Impl_CreateVolumeTexture,
    IDirect3DDevice9Impl_CreateCubeTexture,
    IDirect3DDevice9Impl_CreateVertexBuffer,
    IDirect3DDevice9Impl_CreateIndexBuffer,
    IDirect3DDevice9Impl_CreateRenderTarget,
    IDirect3DDevice9Impl_CreateDepthStencilSurface,
    IDirect3DDevice9Impl_UpdateSurface,
    IDirect3DDevice9Impl_UpdateTexture,
    IDirect3DDevice9Impl_GetRenderTargetData,
    IDirect3DDevice9Impl_GetFrontBufferData,
1602
    IDirect3DDevice9Impl_StretchRect,
1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685
    IDirect3DDevice9Impl_ColorFill,
    IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
    IDirect3DDevice9Impl_SetRenderTarget,
    IDirect3DDevice9Impl_GetRenderTarget,
    IDirect3DDevice9Impl_SetDepthStencilSurface,
    IDirect3DDevice9Impl_GetDepthStencilSurface,
    IDirect3DDevice9Impl_BeginScene,
    IDirect3DDevice9Impl_EndScene,
    IDirect3DDevice9Impl_Clear,
    IDirect3DDevice9Impl_SetTransform,
    IDirect3DDevice9Impl_GetTransform,
    IDirect3DDevice9Impl_MultiplyTransform,
    IDirect3DDevice9Impl_SetViewport,
    IDirect3DDevice9Impl_GetViewport,
    IDirect3DDevice9Impl_SetMaterial,
    IDirect3DDevice9Impl_GetMaterial,
    IDirect3DDevice9Impl_SetLight,
    IDirect3DDevice9Impl_GetLight,
    IDirect3DDevice9Impl_LightEnable,
    IDirect3DDevice9Impl_GetLightEnable,
    IDirect3DDevice9Impl_SetClipPlane,
    IDirect3DDevice9Impl_GetClipPlane,
    IDirect3DDevice9Impl_SetRenderState,
    IDirect3DDevice9Impl_GetRenderState,
    IDirect3DDevice9Impl_CreateStateBlock,
    IDirect3DDevice9Impl_BeginStateBlock,
    IDirect3DDevice9Impl_EndStateBlock,
    IDirect3DDevice9Impl_SetClipStatus,
    IDirect3DDevice9Impl_GetClipStatus,
    IDirect3DDevice9Impl_GetTexture,
    IDirect3DDevice9Impl_SetTexture,
    IDirect3DDevice9Impl_GetTextureStageState,
    IDirect3DDevice9Impl_SetTextureStageState,
    IDirect3DDevice9Impl_GetSamplerState,
    IDirect3DDevice9Impl_SetSamplerState,
    IDirect3DDevice9Impl_ValidateDevice,
    IDirect3DDevice9Impl_SetPaletteEntries,
    IDirect3DDevice9Impl_GetPaletteEntries,
    IDirect3DDevice9Impl_SetCurrentTexturePalette,
    IDirect3DDevice9Impl_GetCurrentTexturePalette,
    IDirect3DDevice9Impl_SetScissorRect,
    IDirect3DDevice9Impl_GetScissorRect,
    IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
    IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
    IDirect3DDevice9Impl_SetNPatchMode,
    IDirect3DDevice9Impl_GetNPatchMode,
    IDirect3DDevice9Impl_DrawPrimitive,
    IDirect3DDevice9Impl_DrawIndexedPrimitive,
    IDirect3DDevice9Impl_DrawPrimitiveUP,
    IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
    IDirect3DDevice9Impl_ProcessVertices,
    IDirect3DDevice9Impl_CreateVertexDeclaration,
    IDirect3DDevice9Impl_SetVertexDeclaration,
    IDirect3DDevice9Impl_GetVertexDeclaration,
    IDirect3DDevice9Impl_SetFVF,
    IDirect3DDevice9Impl_GetFVF,
    IDirect3DDevice9Impl_CreateVertexShader,
    IDirect3DDevice9Impl_SetVertexShader,
    IDirect3DDevice9Impl_GetVertexShader,
    IDirect3DDevice9Impl_SetVertexShaderConstantF,
    IDirect3DDevice9Impl_GetVertexShaderConstantF,
    IDirect3DDevice9Impl_SetVertexShaderConstantI,
    IDirect3DDevice9Impl_GetVertexShaderConstantI,
    IDirect3DDevice9Impl_SetVertexShaderConstantB,
    IDirect3DDevice9Impl_GetVertexShaderConstantB,
    IDirect3DDevice9Impl_SetStreamSource,
    IDirect3DDevice9Impl_GetStreamSource,
    IDirect3DDevice9Impl_SetStreamSourceFreq,
    IDirect3DDevice9Impl_GetStreamSourceFreq,
    IDirect3DDevice9Impl_SetIndices,
    IDirect3DDevice9Impl_GetIndices,
    IDirect3DDevice9Impl_CreatePixelShader,
    IDirect3DDevice9Impl_SetPixelShader,
    IDirect3DDevice9Impl_GetPixelShader,
    IDirect3DDevice9Impl_SetPixelShaderConstantF,
    IDirect3DDevice9Impl_GetPixelShaderConstantF,
    IDirect3DDevice9Impl_SetPixelShaderConstantI,
    IDirect3DDevice9Impl_GetPixelShaderConstantI,
    IDirect3DDevice9Impl_SetPixelShaderConstantB,
    IDirect3DDevice9Impl_GetPixelShaderConstantB,
    IDirect3DDevice9Impl_DrawRectPatch,
    IDirect3DDevice9Impl_DrawTriPatch,
    IDirect3DDevice9Impl_DeletePatch,
1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702
    IDirect3DDevice9Impl_CreateQuery,
    /* IDirect3DDevice9Ex */
    IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
    IDirect3DDevice9ExImpl_ComposeRects,
    IDirect3DDevice9ExImpl_PresentEx,
    IDirect3DDevice9ExImpl_GetGPUThreadPriority,
    IDirect3DDevice9ExImpl_SetGPUThreadPriority,
    IDirect3DDevice9ExImpl_WaitForVBlank,
    IDirect3DDevice9ExImpl_CheckresourceResidency,
    IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
    IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
    IDirect3DDevice9ExImpl_CheckdeviceState,
    IDirect3DDevice9ExImpl_CreateRenderTargetEx,
    IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
    IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
    IDirect3DDevice9ExImpl_ResetEx,
    IDirect3DDevice9ExImpl_GetDisplayModeEx
1703
};
1704 1705 1706


/* Internal function called back during the CreateDevice to create a render target  */
1707
HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1708
                                         WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1709 1710
                                         WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
                                         HANDLE* pSharedHandle) {
1711

1712 1713 1714 1715 1716 1717 1718 1719
    HRESULT res = D3D_OK;
    IDirect3DSurface9Impl *d3dSurface = NULL;
    BOOL Lockable = TRUE;
    
    if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
        Lockable = FALSE;
        
    TRACE("relay\n");
1720
    res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1721 1722
                Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
                Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1723

1724
    if (SUCCEEDED(res)) {
1725
        *ppSurface = d3dSurface->wineD3DSurface;
1726
        d3dSurface->container = pSuperior;
1727
        IDirect3DDevice9Ex_Release(d3dSurface->parentDevice);
1728
        d3dSurface->parentDevice = NULL;
1729
        d3dSurface->forwardReference = pSuperior;
1730
    } else {
1731 1732 1733 1734
        FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
    }
    return res;
}
1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745

ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
    IDirect3DSurface9Impl* surfaceParent;
    TRACE("(%p) call back\n", pSurface);

    IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
    /* GetParent's AddRef was forwarded to an object in destruction.
     * Releasing it here again would cause an endless recursion. */
    surfaceParent->forwardReference = NULL;
    return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
}