d3d10.spec 1.59 KB
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@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr)
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@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
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@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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@ stub D3D10CreateEffectPoolFromMemory
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@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
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@ stub D3D10DisassembleEffect
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@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
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@ stdcall D3D10GetGeometryShaderProfile(ptr)
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@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
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@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
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@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
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@ stdcall D3D10GetPixelShaderProfile(ptr)
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@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
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@ stub D3D10GetVersion
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@ stdcall D3D10GetVertexShaderProfile(ptr)
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@ stub D3D10PreprocessShader
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@ stdcall D3D10ReflectShader(ptr long ptr)
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@ stub D3D10RegisterLayers
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskDisableAll(ptr)
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@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
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@ stdcall D3D10StateBlockMaskEnableAll(ptr)
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@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
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@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
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@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
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@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)