device.c 72.4 KB
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/*
 * IDirect3DDevice9 implementation
 *
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 * Copyright 2002-2005 Jason Edmeades
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 * Copyright 2002-2005 Raphael Junqueira
 * Copyright 2005 Oliver Stieber
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 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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 */

#include "config.h"
#include "d3d9_private.h"

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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    IDirect3D9 *d3d;
    IDirect3D9Impl *d3dimpl;
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    if (IsEqualGUID(riid, &IID_IUnknown)
        || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
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        IUnknown_AddRef(iface);
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        *ppobj = This;
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        TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
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        return S_OK;
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    } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
        /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
         * It doesn't matter with which function the device was created.
         */
        IDirect3DDevice9_GetDirect3D(iface, &d3d);
        d3dimpl = (IDirect3D9Impl *) d3d;

        if(d3dimpl->extended) {
            *ppobj = iface;
            IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
            IDirect3D9_Release(d3d);
            TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
            return S_OK;
        } else {
            WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
            IDirect3D9_Release(d3d);
            *ppobj = NULL;
            return E_NOINTERFACE;
        }
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    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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    *ppobj = NULL;
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    return E_NOINTERFACE;
}

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static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    ULONG ref = InterlockedIncrement(&This->ref);

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    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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    return ref;
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}

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static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    ULONG ref;

    if (This->inDestruction) return 0;
    ref = InterlockedDecrement(&This->ref);
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    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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    if (ref == 0) {
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      unsigned i;
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      This->inDestruction = TRUE;
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      EnterCriticalSection(&d3d9_cs);
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      for(i = 0; i < This->numConvertedDecls; i++) {
          /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
           * device
           */
          IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
      }
      HeapFree(GetProcessHeap(), 0, This->convertedDecls);

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      IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
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      IWineD3DDevice_Release(This->WineD3DDevice);
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      LeaveCriticalSection(&d3d9_cs);
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      HeapFree(GetProcessHeap(), 0, This);
    }
    return ref;
}

/* IDirect3DDevice Interface follow: */
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static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p)\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
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    if(hr == WINED3D_OK && This->notreset) {
        TRACE("D3D9 Device is marked not reset\n");
        hr = D3DERR_DEVICENOTRESET;
    }

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    return hr;
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}

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static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) : Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr = D3D_OK;
    IWineD3D* pWineD3D;

    TRACE("(%p) Relay\n", This);

    if (NULL == ppD3D9) {
        return D3DERR_INVALIDCALL;
    }
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    EnterCriticalSection(&d3d9_cs);
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    hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
    if (hr == D3D_OK && pWineD3D != NULL)
    {
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        IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
        IWineD3D_Release(pWineD3D);
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    } else {
        FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
        *ppD3D9 = NULL;
    }
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    TRACE("(%p) returning %p\n", This, *ppD3D9);
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    LeaveCriticalSection(&d3d9_cs);
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    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hrc = D3D_OK;
    WINED3DCAPS *pWineCaps;

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    TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
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    if(NULL == pCaps){
        return D3DERR_INVALIDCALL;
    }
    pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
    if(pWineCaps == NULL){
        return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
    }

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    memset(pCaps, 0, sizeof(*pCaps));
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    EnterCriticalSection(&d3d9_cs);
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    hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
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    LeaveCriticalSection(&d3d9_cs);
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    WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
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    HeapFree(GetProcessHeap(), 0, pWineCaps);
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    /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
    pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;

    filter_caps(pCaps);

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    TRACE("Returning %p %p\n", This, pCaps);
    return hrc;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
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    HRESULT hr;

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    TRACE("(%p) Relay\n", This);
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    if(!pCursorBitmap) {
        WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
        return WINED3DERR_INVALIDCALL;
    }
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    EnterCriticalSection(&d3d9_cs);
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    hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
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    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
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    IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
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    LeaveCriticalSection(&d3d9_cs);
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}

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static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    BOOL ret;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
    LeaveCriticalSection(&d3d9_cs);
    return ret;
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}

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static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
    BOOL *resources_ok = (BOOL *) data;
    WINED3DRESOURCETYPE type;
    HRESULT ret = S_OK;
    WINED3DSURFACE_DESC surface_desc;
    WINED3DVOLUME_DESC volume_desc;
    WINED3DINDEXBUFFER_DESC index_desc;
    WINED3DVERTEXBUFFER_DESC vertex_desc;
    WINED3DFORMAT dummy_format;
    DWORD dummy_dword;
    WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
    IUnknown *parent;

    type = IWineD3DResource_GetType(resource);
    switch(type) {
        case WINED3DRTYPE_SURFACE:
            surface_desc.Format = &dummy_format;
            surface_desc.Type = &type;
            surface_desc.Usage = &dummy_dword;
            surface_desc.Pool = &pool;
            surface_desc.Size = &dummy_dword;
            surface_desc.MultiSampleType = &dummy_dword;
            surface_desc.MultiSampleQuality = &dummy_dword;
            surface_desc.Width = &dummy_dword;
            surface_desc.Height = &dummy_dword;

            IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
            break;

        case WINED3DRTYPE_VOLUME:
            volume_desc.Format = &dummy_format;
            volume_desc.Type = &type;
            volume_desc.Usage = &dummy_dword;
            volume_desc.Pool = &pool;
            volume_desc.Size = &dummy_dword;
            volume_desc.Width = &dummy_dword;
            volume_desc.Height = &dummy_dword;
            volume_desc.Depth = &dummy_dword;
            IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
            break;

        case WINED3DRTYPE_INDEXBUFFER:
            IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
            pool = index_desc.Pool;
            break;

        case WINED3DRTYPE_VERTEXBUFFER:
            IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
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            pool = vertex_desc.Pool;
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            break;

        /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
         * is a D3DPOOL_DEFAULT surface or volume as well
         */
        default:
            break;
    }

    if(pool == WINED3DPOOL_DEFAULT) {
        IWineD3DResource_GetParent(resource, &parent);
        if(IUnknown_Release(parent) == 0) {
            TRACE("Parent %p is an implicit resource with ref 0\n", parent);
        } else {
            WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
            ret = S_FALSE;
            *resources_ok = FALSE;
        }
    }
    IWineD3DResource_Release(resource);

    return ret;
}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    WINED3DPRESENT_PARAMETERS localParameters;
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    HRESULT hr;
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    BOOL resources_ok = TRUE;
    UINT i;
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    TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
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    /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
     * such objects can still be used for rendering after their external d3d9 object has been destroyed.
     * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
     * make use of the hidden reference and destroys the objects.
     *
     * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
     * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
     */
    IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
    for(i = 0; i < 16; i++) {
        IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
    }
    for(i = 0; i < 16; i++) {
        IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
    }

    IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
    if(!resources_ok) {
        WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
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        This->notreset = TRUE;
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        return WINED3DERR_INVALIDCALL;
    }

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    localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
    localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
    localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
    localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
    localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
    localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
    localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
    localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
    localParameters.Windowed                            = pPresentationParameters->Windowed;
    localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
    localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
    localParameters.Flags                               = pPresentationParameters->Flags;
    localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
    localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;

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    EnterCriticalSection(&d3d9_cs);
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    hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
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    LeaveCriticalSection(&d3d9_cs);
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    if(FAILED(hr)) {
        This->notreset = TRUE;

        pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
        pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
        pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
        pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
        pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
        pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
        pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
        pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
        pPresentationParameters->Windowed                   = localParameters.Windowed;
        pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
        pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
        pPresentationParameters->Flags                      = localParameters.Flags;
        pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
        pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
    } else {
        This->notreset = FALSE;
    }
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    return hr;
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}

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static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
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 pDirtyRegion) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
 }
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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    IWineD3DSurface *retSurface = NULL;
    HRESULT rc = D3D_OK;

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    TRACE("(%p) Relay\n", This);

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    EnterCriticalSection(&d3d9_cs);
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    rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
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    if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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        IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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        IWineD3DSurface_Release(retSurface);
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    }
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    LeaveCriticalSection(&d3d9_cs);
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    return rc;
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}
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static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
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}

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static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
    /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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    IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
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    LeaveCriticalSection(&d3d9_cs);
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}

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static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
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    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d9_cs);
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    /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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    IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
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    LeaveCriticalSection(&d3d9_cs);
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}

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static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
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    HRESULT hrc;
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    IDirect3DSurface9Impl *object;
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    IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
    TRACE("(%p) Relay\n", This);
    
    if(MultisampleQuality > 0){
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        FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
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    /*
    MultisampleQuality
 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
 */
 
        MultisampleQuality=0;
    }
    /*FIXME: Check MAX bounds of MultisampleQuality*/
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    /* Allocate the storage for the device */
    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
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    if (NULL == object) {
        FIXME("Allocation of memory failed\n");
        return D3DERR_OUTOFVIDEOMEMORY;
    }

503 504
    object->lpVtbl = &Direct3DSurface9_Vtbl;
    object->ref = 1;
505 506 507
    
    TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
           
508
    hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
509
    
510
    if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
511

512
       /* free up object */
513
        FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
514 515
        HeapFree(GetProcessHeap(), 0, object);
    } else {
516 517
        IUnknown_AddRef(iface);
        object->parentDevice = iface;
518
        TRACE("(%p) : Created surface %p\n", This, object);
519
        *ppSurface = (LPDIRECT3DSURFACE9) object;
520
    }
521
    return hrc;
522 523
}

524 525


526
static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
527 528 529
                                                         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
                                                         DWORD MultisampleQuality, BOOL Lockable, 
                                                         IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
530 531
    HRESULT hr;
    TRACE("Relay\n");
532

533 534 535 536 537
   /* Is this correct? */
   EnterCriticalSection(&d3d9_cs);
   hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
   LeaveCriticalSection(&d3d9_cs);
   return hr;
538 539
}

540
static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
541 542 543
                                                                D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
                                                                DWORD MultisampleQuality, BOOL Discard,
                                                                IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
544 545 546 547 548
    HRESULT hr;
    TRACE("Relay\n");

     EnterCriticalSection(&d3d9_cs);
     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
549 550
                                               ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
                                                D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
551 552
     LeaveCriticalSection(&d3d9_cs);
     return hr;
553 554
}

555

556
static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
557 558
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    HRESULT hr;
559
    TRACE("(%p) Relay\n" , This);
560 561 562 563 564

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
565 566
}

567
static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
568
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569
    HRESULT hr;
570
    TRACE("(%p) Relay\n" , This);
571 572 573 574 575

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
576 577
}

578
/* This isn't in MSDN!
579
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 582 583
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}
584
*/
585

586
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
587
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 589
    IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
    IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
590
    HRESULT hr;
591
    TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
592 593 594 595 596

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
597 598
}

599
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
600
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601
    IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
602
    HRESULT hr;
603
    TRACE("(%p) Relay\n" , This);
604 605 606 607 608

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
609 610
}

611
static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
612 613 614
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
    IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
615
    HRESULT hr;
616 617

    TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
618 619 620 621
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
622 623
}

624
static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
625
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626
    IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
627 628 629 630
    WINED3DPOOL pool;
    WINED3DRESOURCETYPE restype;
    DWORD usage;
    WINED3DSURFACE_DESC desc;
631
    HRESULT hr;
632
    TRACE("(%p) Relay\n" , This);
633

634 635 636 637 638 639 640 641 642 643 644 645 646 647 648
    memset(&desc, 0, sizeof(desc));
    desc.Usage = &usage;
    desc.Pool = &pool;
    desc.Type = &restype;
    IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);

    /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
     * in D3DPOOL_DEFAULT
     */
    if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
        WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
        return D3DERR_INVALIDCALL;
    }

    /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
649
    /* Note: D3DRECT is compatible with WINED3DRECT */
650 651 652 653
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
654 655
}

656
static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
657
    HRESULT hr;
658 659 660 661 662 663 664 665 666 667 668 669 670
    TRACE("Relay\n");
    if(Pool == D3DPOOL_MANAGED ){
        FIXME("Attempting to create a managed offscreen plain surface\n");
        return D3DERR_INVALIDCALL;
    }    
        /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
        
        'Off-screen plain surfaces are always lockable, regardless of their pool types.'
        but then...
        D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
        Why, their always lockable?
        should I change the usage to dynamic?        
        */
671 672 673 674
    EnterCriticalSection(&d3d9_cs);
    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
675 676 677
}

/* TODO: move to wineD3D */
678
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
679
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680
    IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
681
    HRESULT hr;
682
    TRACE("(%p) Relay\n" , This);
683 684

    EnterCriticalSection(&d3d9_cs);
685
    hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
686 687
    LeaveCriticalSection(&d3d9_cs);
    return hr;
688
}
689

690
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
691 692 693 694 695 696 697 698
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    HRESULT hr = D3D_OK;
    IWineD3DSurface *pRenderTarget;

    TRACE("(%p) Relay\n" , This);

    if (ppRenderTarget == NULL) {
        return D3DERR_INVALIDCALL;
699
    }
700 701

    EnterCriticalSection(&d3d9_cs);
702
    hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
703

704
    if (hr == D3D_OK && pRenderTarget != NULL) {
705 706
        IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
        IWineD3DSurface_Release(pRenderTarget);
707 708 709 710
    } else {
        FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
        *ppRenderTarget = NULL;
    }
711 712
    LeaveCriticalSection(&d3d9_cs);

713
    return hr;
714 715
}

716
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
717
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718
    IDirect3DSurface9Impl *pSurface;
719
    HRESULT hr;
720 721 722
    TRACE("(%p) Relay\n" , This);

    pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
723 724 725 726
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
727 728
}

729
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
730
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
731 732 733 734 735 736
    HRESULT hr = D3D_OK;
    IWineD3DSurface *pZStencilSurface;

    TRACE("(%p) Relay\n" , This);
    if(ppZStencilSurface == NULL){
        return D3DERR_INVALIDCALL;
737
    }
738

739
    EnterCriticalSection(&d3d9_cs);
740 741 742 743 744 745 746 747 748 749
    hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
    if(hr == D3D_OK) {
        if(pZStencilSurface != NULL){
            IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
            IWineD3DSurface_Release(pZStencilSurface);
        } else {
            *ppZStencilSurface = NULL;
        }
    } else {
        WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
750
        *ppZStencilSurface = NULL;
751
    }
752
    LeaveCriticalSection(&d3d9_cs);
753
    return hr;
754 755
}

756
static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
757
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
758
    HRESULT hr;
759
    TRACE("(%p) Relay\n" , This);
760 761 762 763 764

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
765 766
}

767
static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
768
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
769
    HRESULT hr;
770
    TRACE("(%p) Relay\n" , This);
771 772 773 774 775

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
776 777
}

778
static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
779
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
780
    HRESULT hr;
781
    TRACE("(%p) Relay\n" , This);
782 783

    /* Note: D3DRECT is compatible with WINED3DRECT */
784 785 786 787
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
788 789
}

790
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
791
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
792
    HRESULT hr;
793
    TRACE("(%p) Relay\n" , This);
794 795

    /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
796 797 798 799
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
800 801
}

802
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
803
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
804
    TRACE("(%p) Relay\n" , This);
805 806 807

    /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
    return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
808 809
}

810
static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
811
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
812
    HRESULT hr;
813
    TRACE("(%p) Relay\n" , This);
814 815

    /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
816 817 818 819
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
820 821
}

822
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
823
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
824
    HRESULT hr;
825
    TRACE("(%p) Relay\n" , This);
826 827

    /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
828 829 830 831
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
832 833
}

834
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
835
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
836
    HRESULT hr;
837
    TRACE("(%p) Relay\n" , This);
838 839

    /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
840 841 842 843
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
844 845
}

846
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
847
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
848
    HRESULT hr;
849
    TRACE("(%p) Relay\n" , This);
850 851

    /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
852 853 854 855
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
856 857
}

858
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
859
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
860
    HRESULT hr;
861
    TRACE("(%p) Relay\n" , This);
862 863

    /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
864 865 866 867
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
868 869
}

870
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
871
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
872
    HRESULT hr;
873
    TRACE("(%p) Relay\n" , This);
874 875

    /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
876 877 878 879
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
880 881
}

882
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
883
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
884
    HRESULT hr;
885
    TRACE("(%p) Relay\n" , This);
886 887

    /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
888 889 890 891
    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
892 893
}

894
static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
895
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
896
    HRESULT hr;
897
    TRACE("(%p) Relay\n" , This);
898 899 900 901 902

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
903 904
}

905
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
906
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
907
    HRESULT hr;
908
    TRACE("(%p) Relay\n" , This);
909 910 911 912 913

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
914 915
}

916
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
917
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
918
    HRESULT hr;
919
    TRACE("(%p) Relay\n" , This);
920 921 922 923 924

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
925 926
}

927
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
928
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
929
    HRESULT hr;
930
    TRACE("(%p) Relay\n" , This);
931 932 933 934 935

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
936 937
}

938
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
939
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
940
    HRESULT hr;
941
    TRACE("(%p) Relay\n" , This);
942 943 944 945 946

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
947 948
}

949
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
950
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
951
    HRESULT hr;
952
    TRACE("(%p) Relay\n" , This);
953 954 955 956 957

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
958 959
}

960
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
961
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
962
    HRESULT hr;
963
    TRACE("(%p) Relay\n" , This);
964 965 966 967 968

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
969 970
}

971
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
972
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
973
    HRESULT hr;
974
    TRACE("(%p) Relay\n" , This);
975 976 977 978 979

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
980 981
}

982
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
983
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
984 985 986
    IWineD3DBaseTexture *retTexture = NULL;
    HRESULT rc = D3D_OK;

987 988 989 990 991 992
    TRACE("(%p) Relay\n" , This);

    if(ppTexture == NULL){
        return D3DERR_INVALIDCALL;
    }

993
    EnterCriticalSection(&d3d9_cs);
994
    rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
995
    if (rc == D3D_OK && NULL != retTexture) {
996
        IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
997
        IWineD3DBaseTexture_Release(retTexture);
998
    }else{
999
        FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1000
        *ppTexture = NULL;
1001
    }
1002 1003
    LeaveCriticalSection(&d3d9_cs);

1004
    return rc;
1005 1006
}

1007
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1008
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009
    HRESULT hr;
1010
    TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1011 1012 1013 1014 1015 1016

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
                                   pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1017 1018
}

1019
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1020
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1021
    HRESULT hr;
1022
    TRACE("(%p) Relay\n" , This);
1023 1024 1025 1026 1027

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1028 1029
}

1030
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1031
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032
    HRESULT hr;
1033
    TRACE("(%p) Relay\n" , This);
1034 1035 1036 1037 1038

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1039 1040
}

1041
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1042
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1043
    HRESULT hr;
1044
    TRACE("(%p) Relay\n" , This);
1045 1046 1047 1048 1049

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1050 1051
}

1052
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1053
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1054
    HRESULT hr;
1055
    TRACE("(%p) Relay\n" , This);
1056 1057 1058 1059 1060

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1061 1062
}

1063
static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1064
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1065
    HRESULT hr;
1066
    TRACE("(%p) Relay\n" , This);
1067 1068 1069 1070 1071

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1072 1073
}

1074
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1075
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1076
    HRESULT hr;
1077
    TRACE("(%p) Relay\n" , This);
1078 1079 1080 1081 1082

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1083 1084
}

1085
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1086
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1087
    HRESULT hr;
1088
    TRACE("(%p) Relay\n" , This);
1089 1090 1091 1092 1093

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1094 1095
}

1096
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1097
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1098
    HRESULT hr;
1099
    TRACE("(%p) Relay\n" , This);
1100 1101 1102 1103 1104

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1105 1106
}

1107
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1108
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1109
    HRESULT hr;
1110
    TRACE("(%p) Relay\n" , This);
1111 1112 1113 1114 1115

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1116 1117
}

1118
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1119
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1120
    HRESULT hr;
1121
    TRACE("(%p) Relay\n" , This);
1122 1123 1124 1125 1126

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1127 1128
}

1129
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1130
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1131
    HRESULT hr;
1132
    TRACE("(%p) Relay\n" , This);
1133 1134 1135 1136 1137

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1138 1139
}

1140
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1141
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1142
    HRESULT hr;
1143
    TRACE("(%p) Relay\n" , This);
1144 1145 1146 1147 1148

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1149 1150
}

1151
static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1152
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1153
    HRESULT hr;
1154
    TRACE("(%p) Relay\n" , This);
1155 1156 1157 1158 1159

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1160 1161
}

1162
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1163
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1164
    HRESULT hr;
1165
    TRACE("(%p) Relay\n" , This);
1166 1167 1168 1169 1170

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1171 1172
}

1173
static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1174
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1175
    HRESULT hr;
1176
    TRACE("(%p) Relay\n" , This);
1177 1178 1179 1180 1181

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1182 1183
}

1184
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1185
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1186
    HRESULT hr;
1187
    TRACE("(%p) Relay\n" , This);
1188 1189 1190 1191 1192

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1193 1194
}

1195
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1196
                                                           INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1197
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1198
    HRESULT hr;
1199
    TRACE("(%p) Relay\n" , This);
1200 1201

    /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202
    EnterCriticalSection(&d3d9_cs);
1203
    IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1204 1205 1206
    hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1207 1208
}

1209
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1210
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1211
    HRESULT hr;
1212
    TRACE("(%p) Relay\n" , This);
1213 1214 1215 1216 1217

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1218 1219
}

1220
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1221 1222
                                                             UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
                                                             D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1223
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1224
    HRESULT hr;
1225
    TRACE("(%p) Relay\n" , This);
1226 1227 1228

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1229
                                                 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1230 1231
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1232 1233
}

1234
static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1235
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236
    IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1237
    HRESULT hr;
1238
    TRACE("(%p) Relay\n" , This);
1239 1240 1241 1242 1243

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1244 1245
}

1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273
IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
    HRESULT hr;
    D3DVERTEXELEMENT9* elements = NULL;
    IDirect3DVertexDeclaration9* pDecl = NULL;
    int p, low, high; /* deliberately signed */
    IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;

    TRACE("Searching for declaration for fvf %08x... ", fvf);

    low = 0;
    high = This->numConvertedDecls - 1;
    while(low <= high) {
        p = (low + high) >> 1;
        TRACE("%d ", p);
        if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
            TRACE("found %p\n", convertedDecls[p]);
            return convertedDecls[p];
        } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
            low = p + 1;
        } else {
            high = p - 1;
        }
    }
    TRACE("not found. Creating and inserting at position %d.\n", low);

    hr = vdecl_convert_fvf(fvf, &elements);
    if (hr != S_OK) return NULL;

1274
    hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1275
    HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294
    if (hr != S_OK) return NULL;

    if(This->declArraySize == This->numConvertedDecls) {
        int grow = max(This->declArraySize / 2, 8);
        convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
                                     sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
        if(!convertedDecls) {
            /* This will destroy it */
            IDirect3DVertexDeclaration9_Release(pDecl);
            return NULL;
        }
        This->convertedDecls = convertedDecls;
        This->declArraySize += grow;
    }

    memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
    convertedDecls[low] = pDecl;
    This->numConvertedDecls++;

1295
    /* Will prevent the decl from being destroyed */
1296 1297 1298 1299 1300 1301 1302
    ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
    IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */

    TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
    return pDecl;
}

1303
HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1304
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305
    HRESULT hr;
1306
    TRACE("(%p) Relay\n" , This);
1307

1308
    EnterCriticalSection(&d3d9_cs);
1309 1310
    if (0 != FVF) {
         HRESULT hr;
1311
         IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1312

1313 1314 1315
         if(!pDecl) {
             /* Any situation when this should happen, except out of memory? */
             ERR("Failed to create a converted vertex declaration\n");
1316
             LeaveCriticalSection(&d3d9_cs);
1317 1318
             return D3DERR_DRIVERINTERNALERROR;
         }
1319

1320
         hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1321 1322 1323 1324
         if (hr != S_OK) {
             LeaveCriticalSection(&d3d9_cs);
             return hr;
         }
1325
    }
1326 1327
    hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
    LeaveCriticalSection(&d3d9_cs);
1328

1329
    return hr;
1330 1331
}

1332
HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1333
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1334
    HRESULT hr;
1335
    TRACE("(%p) Relay\n" , This);
1336 1337 1338 1339 1340

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1341 1342
}

1343
HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1344
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1345
    HRESULT hr;
1346
    TRACE("(%p) Relay\n" , This);
1347 1348 1349

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1350 1351
                                          pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
                                          OffsetInBytes, Stride);
1352 1353
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1354 1355
}

1356
HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1357
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1358 1359 1360
    IWineD3DVertexBuffer *retStream = NULL;
    HRESULT rc = D3D_OK;

1361 1362 1363 1364 1365 1366
    TRACE("(%p) Relay\n" , This);

    if(pStream == NULL){
        return D3DERR_INVALIDCALL;
    }

1367
    EnterCriticalSection(&d3d9_cs);
1368
    rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1369
    if (rc == D3D_OK  && NULL != retStream) {
1370
        IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1371
        IWineD3DVertexBuffer_Release(retStream);
1372
    }else{
1373 1374 1375
        if (rc != D3D_OK){
            FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
        }
1376
        *pStream = NULL;
1377
    }
1378 1379
    LeaveCriticalSection(&d3d9_cs);

1380
    return rc;
1381 1382
}

1383
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1384
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1385
    HRESULT hr;
1386
    TRACE("(%p) Relay\n" , This);
1387 1388 1389 1390 1391

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1392 1393
}

1394
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1395
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1396
    HRESULT hr;
1397
    TRACE("(%p) Relay\n" , This);
1398 1399 1400 1401 1402

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1403 1404
}

1405
static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1406
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1407
    HRESULT hr;
1408
    TRACE("(%p) Relay\n", This);
1409 1410 1411

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1412
            pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1413 1414
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1415 1416
}

1417
static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1418
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1419 1420
    IWineD3DIndexBuffer *retIndexData = NULL;
    HRESULT rc = D3D_OK;
1421

1422 1423 1424 1425 1426 1427
    TRACE("(%p) Relay\n", This);

    if(ppIndexData == NULL){
        return D3DERR_INVALIDCALL;
    }

1428
    EnterCriticalSection(&d3d9_cs);
1429 1430
    rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
    if (SUCCEEDED(rc) && retIndexData) {
1431 1432
        IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
        IWineD3DIndexBuffer_Release(retIndexData);
1433 1434
    } else {
        if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1435
        *ppIndexData = NULL;
1436
    }
1437
    LeaveCriticalSection(&d3d9_cs);
1438
    return rc;
1439 1440
}

1441
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1442
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1443
    HRESULT hr;
1444
    TRACE("(%p) Relay\n", This);
1445 1446 1447 1448 1449

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1450
}
1451

1452
static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1453
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1454
    HRESULT hr;
1455
    TRACE("(%p) Relay\n", This);
1456 1457 1458 1459 1460

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1461 1462
}

1463
static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1464
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1465
    HRESULT hr;
1466
    TRACE("(%p) Relay\n", This);
1467 1468 1469 1470 1471

    EnterCriticalSection(&d3d9_cs);
    hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
    LeaveCriticalSection(&d3d9_cs);
    return hr;
1472 1473
}

1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565
static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, pPriority);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d) Stub!\n", This, Priority);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
    *pMaxLatency = 2;
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
    return WINED3DERR_INVALIDCALL;
}

static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
    FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
    return WINED3DERR_INVALIDCALL;
}

const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1566
{
1567
    /* IUnknown */
1568 1569 1570
    IDirect3DDevice9Impl_QueryInterface,
    IDirect3DDevice9Impl_AddRef,
    IDirect3DDevice9Impl_Release,
1571
    /* IDirect3DDevice9 */
1572 1573
    IDirect3DDevice9Impl_TestCooperativeLevel,
    IDirect3DDevice9Impl_GetAvailableTextureMem,
1574
    IDirect3DDevice9Impl_EvictManagedResources,
1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602
    IDirect3DDevice9Impl_GetDirect3D,
    IDirect3DDevice9Impl_GetDeviceCaps,
    IDirect3DDevice9Impl_GetDisplayMode,
    IDirect3DDevice9Impl_GetCreationParameters,
    IDirect3DDevice9Impl_SetCursorProperties,
    IDirect3DDevice9Impl_SetCursorPosition,
    IDirect3DDevice9Impl_ShowCursor,
    IDirect3DDevice9Impl_CreateAdditionalSwapChain,
    IDirect3DDevice9Impl_GetSwapChain,
    IDirect3DDevice9Impl_GetNumberOfSwapChains,
    IDirect3DDevice9Impl_Reset,
    IDirect3DDevice9Impl_Present,
    IDirect3DDevice9Impl_GetBackBuffer,
    IDirect3DDevice9Impl_GetRasterStatus,
    IDirect3DDevice9Impl_SetDialogBoxMode,
    IDirect3DDevice9Impl_SetGammaRamp,
    IDirect3DDevice9Impl_GetGammaRamp,
    IDirect3DDevice9Impl_CreateTexture,
    IDirect3DDevice9Impl_CreateVolumeTexture,
    IDirect3DDevice9Impl_CreateCubeTexture,
    IDirect3DDevice9Impl_CreateVertexBuffer,
    IDirect3DDevice9Impl_CreateIndexBuffer,
    IDirect3DDevice9Impl_CreateRenderTarget,
    IDirect3DDevice9Impl_CreateDepthStencilSurface,
    IDirect3DDevice9Impl_UpdateSurface,
    IDirect3DDevice9Impl_UpdateTexture,
    IDirect3DDevice9Impl_GetRenderTargetData,
    IDirect3DDevice9Impl_GetFrontBufferData,
1603
    IDirect3DDevice9Impl_StretchRect,
1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686
    IDirect3DDevice9Impl_ColorFill,
    IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
    IDirect3DDevice9Impl_SetRenderTarget,
    IDirect3DDevice9Impl_GetRenderTarget,
    IDirect3DDevice9Impl_SetDepthStencilSurface,
    IDirect3DDevice9Impl_GetDepthStencilSurface,
    IDirect3DDevice9Impl_BeginScene,
    IDirect3DDevice9Impl_EndScene,
    IDirect3DDevice9Impl_Clear,
    IDirect3DDevice9Impl_SetTransform,
    IDirect3DDevice9Impl_GetTransform,
    IDirect3DDevice9Impl_MultiplyTransform,
    IDirect3DDevice9Impl_SetViewport,
    IDirect3DDevice9Impl_GetViewport,
    IDirect3DDevice9Impl_SetMaterial,
    IDirect3DDevice9Impl_GetMaterial,
    IDirect3DDevice9Impl_SetLight,
    IDirect3DDevice9Impl_GetLight,
    IDirect3DDevice9Impl_LightEnable,
    IDirect3DDevice9Impl_GetLightEnable,
    IDirect3DDevice9Impl_SetClipPlane,
    IDirect3DDevice9Impl_GetClipPlane,
    IDirect3DDevice9Impl_SetRenderState,
    IDirect3DDevice9Impl_GetRenderState,
    IDirect3DDevice9Impl_CreateStateBlock,
    IDirect3DDevice9Impl_BeginStateBlock,
    IDirect3DDevice9Impl_EndStateBlock,
    IDirect3DDevice9Impl_SetClipStatus,
    IDirect3DDevice9Impl_GetClipStatus,
    IDirect3DDevice9Impl_GetTexture,
    IDirect3DDevice9Impl_SetTexture,
    IDirect3DDevice9Impl_GetTextureStageState,
    IDirect3DDevice9Impl_SetTextureStageState,
    IDirect3DDevice9Impl_GetSamplerState,
    IDirect3DDevice9Impl_SetSamplerState,
    IDirect3DDevice9Impl_ValidateDevice,
    IDirect3DDevice9Impl_SetPaletteEntries,
    IDirect3DDevice9Impl_GetPaletteEntries,
    IDirect3DDevice9Impl_SetCurrentTexturePalette,
    IDirect3DDevice9Impl_GetCurrentTexturePalette,
    IDirect3DDevice9Impl_SetScissorRect,
    IDirect3DDevice9Impl_GetScissorRect,
    IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
    IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
    IDirect3DDevice9Impl_SetNPatchMode,
    IDirect3DDevice9Impl_GetNPatchMode,
    IDirect3DDevice9Impl_DrawPrimitive,
    IDirect3DDevice9Impl_DrawIndexedPrimitive,
    IDirect3DDevice9Impl_DrawPrimitiveUP,
    IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
    IDirect3DDevice9Impl_ProcessVertices,
    IDirect3DDevice9Impl_CreateVertexDeclaration,
    IDirect3DDevice9Impl_SetVertexDeclaration,
    IDirect3DDevice9Impl_GetVertexDeclaration,
    IDirect3DDevice9Impl_SetFVF,
    IDirect3DDevice9Impl_GetFVF,
    IDirect3DDevice9Impl_CreateVertexShader,
    IDirect3DDevice9Impl_SetVertexShader,
    IDirect3DDevice9Impl_GetVertexShader,
    IDirect3DDevice9Impl_SetVertexShaderConstantF,
    IDirect3DDevice9Impl_GetVertexShaderConstantF,
    IDirect3DDevice9Impl_SetVertexShaderConstantI,
    IDirect3DDevice9Impl_GetVertexShaderConstantI,
    IDirect3DDevice9Impl_SetVertexShaderConstantB,
    IDirect3DDevice9Impl_GetVertexShaderConstantB,
    IDirect3DDevice9Impl_SetStreamSource,
    IDirect3DDevice9Impl_GetStreamSource,
    IDirect3DDevice9Impl_SetStreamSourceFreq,
    IDirect3DDevice9Impl_GetStreamSourceFreq,
    IDirect3DDevice9Impl_SetIndices,
    IDirect3DDevice9Impl_GetIndices,
    IDirect3DDevice9Impl_CreatePixelShader,
    IDirect3DDevice9Impl_SetPixelShader,
    IDirect3DDevice9Impl_GetPixelShader,
    IDirect3DDevice9Impl_SetPixelShaderConstantF,
    IDirect3DDevice9Impl_GetPixelShaderConstantF,
    IDirect3DDevice9Impl_SetPixelShaderConstantI,
    IDirect3DDevice9Impl_GetPixelShaderConstantI,
    IDirect3DDevice9Impl_SetPixelShaderConstantB,
    IDirect3DDevice9Impl_GetPixelShaderConstantB,
    IDirect3DDevice9Impl_DrawRectPatch,
    IDirect3DDevice9Impl_DrawTriPatch,
    IDirect3DDevice9Impl_DeletePatch,
1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703
    IDirect3DDevice9Impl_CreateQuery,
    /* IDirect3DDevice9Ex */
    IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
    IDirect3DDevice9ExImpl_ComposeRects,
    IDirect3DDevice9ExImpl_PresentEx,
    IDirect3DDevice9ExImpl_GetGPUThreadPriority,
    IDirect3DDevice9ExImpl_SetGPUThreadPriority,
    IDirect3DDevice9ExImpl_WaitForVBlank,
    IDirect3DDevice9ExImpl_CheckresourceResidency,
    IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
    IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
    IDirect3DDevice9ExImpl_CheckdeviceState,
    IDirect3DDevice9ExImpl_CreateRenderTargetEx,
    IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
    IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
    IDirect3DDevice9ExImpl_ResetEx,
    IDirect3DDevice9ExImpl_GetDisplayModeEx
1704
};
1705 1706 1707


/* Internal function called back during the CreateDevice to create a render target  */
1708
HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1709
                                         WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1710 1711
                                         WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
                                         HANDLE* pSharedHandle) {
1712

1713 1714 1715 1716 1717 1718 1719 1720
    HRESULT res = D3D_OK;
    IDirect3DSurface9Impl *d3dSurface = NULL;
    BOOL Lockable = TRUE;
    
    if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
        Lockable = FALSE;
        
    TRACE("relay\n");
1721
    res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1722 1723
                Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
                Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1724

1725
    if (SUCCEEDED(res)) {
1726
        *ppSurface = d3dSurface->wineD3DSurface;
1727
        d3dSurface->container = pSuperior;
1728 1729
        IUnknown_Release(d3dSurface->parentDevice);
        d3dSurface->parentDevice = NULL;
1730
        d3dSurface->forwardReference = pSuperior;
1731
    } else {
1732 1733 1734 1735
        FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
    }
    return res;
}
1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746

ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
    IDirect3DSurface9Impl* surfaceParent;
    TRACE("(%p) call back\n", pSurface);

    IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
    /* GetParent's AddRef was forwarded to an object in destruction.
     * Releasing it here again would cause an endless recursion. */
    surfaceParent->forwardReference = NULL;
    return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
}