1. 04 Nov, 2008 1 commit
    • Stefan Dösinger's avatar
      wined3d: Kill the GL_ATI_envmap_bumpmap code. · 620a423b
      Stefan Dösinger authored
      GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
      and bump mapping. The extension is only supported on fglrx, and this
      driver also supports GL_ARB_fragment_program.  Thus the bump mapping
      code is never used on any driver out there.  Furthermore, if it is
      used, it tends to crash the driver
      
      The signed pixel format is used, as it can be used by pixel shaders or
      the ARBfp replacement. However, the format is broken in fglrx, and
      negative values are clamped to 0.0. This results in test
      failures. WineD3D has an alternative codepath using scale+bias to
      enable V8U8 using a standard signed RGB which works correctly on
      fglrx.
      620a423b
  2. 21 Oct, 2008 1 commit
  3. 18 Oct, 2008 1 commit
  4. 17 Sep, 2008 2 commits
  5. 10 Sep, 2008 1 commit
  6. 08 Sep, 2008 1 commit
  7. 05 Sep, 2008 1 commit
  8. 04 Sep, 2008 1 commit
  9. 02 Sep, 2008 1 commit
  10. 28 Aug, 2008 2 commits
  11. 27 Aug, 2008 2 commits
  12. 21 Aug, 2008 1 commit
  13. 20 Aug, 2008 1 commit
    • Stefan Dösinger's avatar
      wined3d: Ask the ffp/shader/blit implementation about format support. · bfe70679
      Stefan Dösinger authored
      If a format is not supported natively by opengl, a shader may be able
      to convert it. Up to now, CheckDeviceFormat had magic knowldge which
      GL extensions lead to which supported format. This patch adds
      functions that allow CheckDeviceFormat to ask the actual
      implementation for its capabilities.
      bfe70679
  14. 05 Aug, 2008 1 commit
  15. 24 Jul, 2008 1 commit
  16. 22 Jul, 2008 2 commits
  17. 18 Jul, 2008 7 commits
  18. 17 Jul, 2008 8 commits
  19. 14 Jul, 2008 5 commits