- 18 Jan, 2007 3 commits
-
-
Mike McCormack authored
-
Mike McCormack authored
-
Mike McCormack authored
-
- 17 Jan, 2007 21 commits
-
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Joel Parker authored
-
Anatoly Lyutin authored
-
Christoph Frick authored
-
Christoph Frick authored
-
Christoph Frick authored
-
Christoph Frick authored
-
Christoph Frick authored
-
Frank Richter authored
-
Rob Shearman authored
wininet: Fix HTTP_EncodeBasicAuth by passing an out buffer to the second set of character set conversion calls.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Alasdair Sinclair authored
msvcrt: If we're at EOF in the buffer and we have pattern %n in format string we should not count the EOF in the total.
-
Andrew Talbot authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
- 16 Jan, 2007 16 commits
-
-
Mikołaj Zalewski authored
-
James Hawkins authored
-
James Hawkins authored
-
H. Verbeet authored
wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays.
-
H. Verbeet authored
wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays.
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
Fix the comment.
-
H. Verbeet authored
Use shader_glsl_get_sample_function(). Use the GLSL builtin reflect() function.
-
H. Verbeet authored
Use shader_glsl_get_sample_function().
-