- 10 Dec, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
This should be done by the context management these days.
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- 08 Dec, 2009 4 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This makes it consistent with dxgi_adapter.
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Henri Verbeet authored
This fixes a regression introduced by 2b2fc827.
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- 07 Dec, 2009 5 commits
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Stefan Dösinger authored
This is needed because the window(and thus the GL drawable) might be smaller than the D3D backbuffer. If we waited for the FBO switch until Present is called we'd lose data in the first frame.
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Stefan Dösinger authored
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Stefan Dösinger authored
This is used by the offscreen render target->texture blit code if FBOs are enabled, but FBO_blit is not supported
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 04 Dec, 2009 1 commit
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Henri Verbeet authored
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- 02 Dec, 2009 1 commit
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Henri Verbeet authored
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- 18 Nov, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 04 Nov, 2009 1 commit
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Henri Verbeet authored
wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind).
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- 03 Nov, 2009 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 29 Oct, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 28 Oct, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The idea here is that we can restore the thread's current GL context on context_release() if it doesn't correspond to the current wined3d context on context_acquire().
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- 26 Oct, 2009 1 commit
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Henri Verbeet authored
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- 23 Oct, 2009 1 commit
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Henri Verbeet authored
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- 22 Oct, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 19 Oct, 2009 1 commit
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Henri Verbeet authored
The root problem here is that with the original error handling a NULL dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or destination texture is NULL. Rewriting the error handling changes the indentation of almost the entire function though, so this patch ends up rewriting the entire function.
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- 14 Oct, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 02 Oct, 2009 4 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Henri Verbeet authored
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- 30 Sep, 2009 1 commit
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Henri Verbeet authored
wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field.
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- 29 Sep, 2009 1 commit
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Henri Verbeet authored
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- 28 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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