1. 08 Jul, 2008 4 commits
  2. 25 Jun, 2008 1 commit
  3. 24 Jun, 2008 2 commits
  4. 20 Jun, 2008 1 commit
  5. 06 Jun, 2008 1 commit
  6. 27 May, 2008 2 commits
  7. 05 May, 2008 1 commit
  8. 30 Apr, 2008 1 commit
  9. 25 Apr, 2008 1 commit
  10. 21 Apr, 2008 1 commit
  11. 03 Apr, 2008 1 commit
  12. 28 Mar, 2008 1 commit
  13. 27 Mar, 2008 2 commits
  14. 25 Mar, 2008 1 commit
  15. 24 Mar, 2008 1 commit
  16. 10 Mar, 2008 1 commit
  17. 04 Mar, 2008 1 commit
  18. 25 Feb, 2008 1 commit
  19. 15 Feb, 2008 1 commit
  20. 07 Jan, 2008 1 commit
  21. 04 Jan, 2008 1 commit
  22. 03 Jan, 2008 1 commit
  23. 02 Jan, 2008 1 commit
  24. 07 Dec, 2007 1 commit
  25. 06 Dec, 2007 1 commit
  26. 05 Dec, 2007 1 commit
  27. 03 Dec, 2007 1 commit
    • Stefan Dösinger's avatar
      wined3d: Enabling too many lights is silently ignored. · 3cc253c5
      Stefan Dösinger authored
      I'm resending this patch because my reply to Henri's concern came too late. 
      Henri noted that I am enabling lights that do not exist. Existing tests show 
      that if no light is assigned to the index, LightEnable creates a light with a 
      set of default parameters, so the tests should be fine.
      
      From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
      From: Stefan Doesinger <stefan@codeweavers.com>
      Date: Thu, 29 Nov 2007 13:22:47 +0100
      Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
      
      This patch adds tests for all d3d versions that show that Windows
      pretends that enabling more lights than supported succeeds. D3D_OK is
      returned, and the light is reported as enabled.
      
      What is not tested in this patch is the rendering output of this
      situation, thus the FIXME is still written.
      3cc253c5
  28. 20 Nov, 2007 2 commits
  29. 05 Nov, 2007 1 commit
  30. 31 Aug, 2007 1 commit
  31. 27 Aug, 2007 1 commit
  32. 15 Aug, 2007 1 commit
  33. 14 Aug, 2007 1 commit