- 08 Jul, 2008 4 commits
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Tobias Jakobi authored
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Tobias Jakobi authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This avoids trouble with the broken MingW libraries when cross-compiling the tests.
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- 25 Jun, 2008 1 commit
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H. Verbeet authored
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- 24 Jun, 2008 2 commits
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H. Verbeet authored
Also fixes some of the messages.
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Alexandre Julliard authored
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- 20 Jun, 2008 1 commit
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Huw Davies authored
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- 06 Jun, 2008 1 commit
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Dmitry Timoshkov authored
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- 27 May, 2008 2 commits
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H. Verbeet authored
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H. Verbeet authored
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- 05 May, 2008 1 commit
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Andrew Talbot authored
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- 30 Apr, 2008 1 commit
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Alexandre Julliard authored
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- 25 Apr, 2008 1 commit
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James Hawkins authored
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- 21 Apr, 2008 1 commit
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David Adam authored
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- 03 Apr, 2008 1 commit
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Alexander Dorofeyev authored
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- 28 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 27 Mar, 2008 2 commits
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Austin English authored
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Austin English authored
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- 25 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 24 Mar, 2008 1 commit
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Alexander Dorofeyev authored
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- 10 Mar, 2008 1 commit
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Alexander Dorofeyev authored
Test if a P8 texture gets properly updated if there was a palette change while this texture wasn't bound to any stage.
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- 04 Mar, 2008 1 commit
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Rob Shearman authored
Only specify the root to keep platform-specifics out of the individual DLL makefiles.
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- 25 Feb, 2008 1 commit
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Alexander Dorofeyev authored
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- 15 Feb, 2008 1 commit
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Francois Gouget authored
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- 07 Jan, 2008 1 commit
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Alexandre Julliard authored
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- 04 Jan, 2008 1 commit
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Gerald Pfeifer authored
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- 03 Jan, 2008 1 commit
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Gerald Pfeifer authored
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- 02 Jan, 2008 1 commit
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Andrew Talbot authored
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- 07 Dec, 2007 1 commit
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Stefan Dösinger authored
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- 06 Dec, 2007 1 commit
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Alexandre Julliard authored
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- 05 Dec, 2007 1 commit
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Andrew Talbot authored
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- 03 Dec, 2007 1 commit
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Stefan Dösinger authored
I'm resending this patch because my reply to Henri's concern came too late. Henri noted that I am enabling lights that do not exist. Existing tests show that if no light is assigned to the index, LightEnable creates a light with a set of default parameters, so the tests should be fine. From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001 From: Stefan Doesinger <stefan@codeweavers.com> Date: Thu, 29 Nov 2007 13:22:47 +0100 Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored This patch adds tests for all d3d versions that show that Windows pretends that enabling more lights than supported succeeds. D3D_OK is returned, and the light is reported as enabled. What is not tested in this patch is the rendering output of this situation, thus the FIXME is still written.
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- 20 Nov, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 05 Nov, 2007 1 commit
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Stefan Dösinger authored
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- 31 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 27 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 15 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 14 Aug, 2007 1 commit
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Paul Vriens authored
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