- 24 Apr, 2007 2 commits
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H. Verbeet authored
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H. Verbeet authored
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- 02 Apr, 2007 1 commit
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Stefan Dösinger authored
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- 21 Feb, 2007 1 commit
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Stefan Dösinger authored
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- 18 Dec, 2006 1 commit
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Markus Amsler authored
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- 02 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 27 Sep, 2006 1 commit
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H. Verbeet authored
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- 05 Aug, 2006 1 commit
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Roderick Colenbrander authored
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- 21 Jun, 2006 1 commit
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Stefan Dösinger authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 11 May, 2006 1 commit
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Ivan Gyurdiev authored
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- 05 May, 2006 1 commit
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Ivan Gyurdiev authored
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- 07 Apr, 2006 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 10 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 08 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 06 Mar, 2006 1 commit
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H. Verbeet authored
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- 13 Feb, 2006 1 commit
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H. Verbeet authored
circular reference.
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- 10 Feb, 2006 1 commit
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H. Verbeet authored
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- 07 Feb, 2006 1 commit
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H. Verbeet authored
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- 06 Feb, 2006 2 commits
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H. Verbeet authored
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H. Verbeet authored
Add/Release references to the container. Change the type of the container from IUnknown to IWineD3DBase.
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- 13 Jul, 2005 1 commit
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Oliver Stieber authored
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- 06 Jun, 2005 1 commit
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Dmitry Timoshkov authored
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 14 Mar, 2005 1 commit
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Oliver Stieber authored
Added BindTexture, GetTextureDimensions, UnBindTexture. Proper GetContainer support for surface. SetContainer added to surface and volume. SetInPbufferState added to surface (until gl context management is implemented). Minor changes: - BaseTexture no longer 'holds' a reference to IWineD3DDevice to prevent circular referencing. - Better managment of referinging for texture. - Some TODO's for implementing a context manager. - Better preload implementation. - Fix compile warning in device.c Set/GetSamplerState. - Add QueryInterface support for surface. - Format X8R8G8B8 added to locking.
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- 02 Mar, 2005 1 commit
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Oliver Stieber authored
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- 17 Jan, 2005 1 commit
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Jason Edmeades authored
- Add prototypes for the COM interfaces. - Fix some incorrect types from the last patch.
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