- 01 Jun, 2010 1 commit
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Henri Verbeet authored
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- 06 May, 2010 1 commit
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Gerald Pfeifer authored
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- 27 Apr, 2010 1 commit
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Henri Verbeet authored
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- 07 Apr, 2010 1 commit
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Henri Verbeet authored
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- 19 Mar, 2010 1 commit
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Henri Verbeet authored
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- 10 Dec, 2009 1 commit
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Henri Verbeet authored
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- 09 Dec, 2009 1 commit
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Henri Verbeet authored
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- 25 Sep, 2009 1 commit
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Henri Verbeet authored
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- 08 Sep, 2009 1 commit
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Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
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- 10 Jul, 2009 2 commits
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Henri Verbeet authored
In general it might not be a bad idea to group GL specific data into a separate struct, but IWineD3DSurfaceImpl is currently the only thing that bothers. It doesn't get it quite right either, since e.g. the PBO isn't in glDescriptor either.
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Henri Verbeet authored
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- 29 Jun, 2009 1 commit
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Stefan Dösinger authored
There is no need to copy the frontbuffer to the screen when the backbuffer was modified...
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- 22 Jun, 2009 1 commit
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Henri Verbeet authored
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- 15 Jun, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Apr, 2009 1 commit
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Henri Verbeet authored
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- 24 Mar, 2009 1 commit
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Henri Verbeet authored
We can use the information from format_desc instead.
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- 13 Mar, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 14 Jan, 2009 1 commit
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Henri Verbeet authored
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- 09 Jan, 2009 2 commits
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Stefan Dösinger authored
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Henri Verbeet authored
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- 03 Jan, 2009 1 commit
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Stefan Dösinger authored
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- 03 Dec, 2008 1 commit
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Henri Verbeet authored
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- 02 Dec, 2008 3 commits
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Alexandre Julliard authored
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Andrew Talbot authored
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Henri Verbeet authored
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- 25 Nov, 2008 1 commit
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Henri Verbeet authored
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- 18 Oct, 2008 1 commit
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Alexandre Julliard authored
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- 16 Oct, 2008 1 commit
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Henri Verbeet authored
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- 25 Sep, 2008 1 commit
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Henri Verbeet authored
This creates a function for setting the texture name and one for setting the texture target. The idea is that the texture target should get set right after the surface is created, and won't change, while generating a texture name can wait.
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- 21 Aug, 2008 1 commit
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Alexander Dorofeyev authored
It has to update the whole surface, so NULL must be passed to x11_copy_to_screen. Fixes a regression in Red Alert.
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- 19 Aug, 2008 1 commit
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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- 05 Aug, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 14 May, 2008 1 commit
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Alexander Dorofeyev authored
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- 22 Apr, 2008 1 commit
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Austin English authored
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- 25 Mar, 2008 2 commits
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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- 26 Feb, 2008 1 commit
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Stefan Dösinger authored
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