- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 16 Jan, 2009 1 commit
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Henri Verbeet authored
Other than being a bit nicer than passing function pointers all over the place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi, its surfaces are constructed in d3d10core, which makes it impractical for dxgi to pass the appropriate function pointers.
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- 05 Dec, 2007 1 commit
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Andrew Talbot authored
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- 13 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 18 Dec, 2006 1 commit
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Markus Amsler authored
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- 06 Dec, 2006 1 commit
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Markus Amsler authored
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- 04 Dec, 2006 1 commit
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Markus Amsler authored
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- 09 Nov, 2006 1 commit
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Markus Amsler authored
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- 27 Oct, 2006 1 commit
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Andrew Talbot authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 20 May, 2006 1 commit
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Peter Beutner authored
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
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- 07 Apr, 2006 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 10 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 06 Mar, 2006 1 commit
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H. Verbeet authored
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- 20 Feb, 2006 1 commit
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Roderick Colenbrander authored
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 24 Jan, 2005 1 commit
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Paul Vriens authored
- store the result of the Interlocked functions and use only this.
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- 07 Oct, 2004 1 commit
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Francois Gouget authored
Update the Wine sources accordingly.
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- 08 Sep, 2004 1 commit
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Alexandre Julliard authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 06 Jan, 2004 1 commit
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Francois Gouget authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 08 Jul, 2003 1 commit
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Raphael Junqueira authored
- fix a bug on IDirect3DVolume8Impl_AddDirtyBox
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- 04 Jun, 2003 1 commit
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Raphael Junqueira authored
surface.c/*texture.c (with add of lockable, locked and Dirty flags) - add of dirtyRect/dirtyBox for better dirtification management (not used yet, but huge optimisation can be possible now) - fix some debug traces (well it's better to use debug_d3dpool) - fix some stupid regression on point parameters (forgot to check extension on fillcaps)
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- 12 May, 2003 1 commit
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Raphael Junqueira authored
- minor indentation and traces fixes - fix locking/unlocking/dirty behavior (dirtify on lock) + optimisations (only copy when dirty) - fix IDirect3DDevice8::Clear behavior (problem seen after a locking/unlocking code error) - begin to fix volume and cube textures management
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- 11 May, 2003 1 commit
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Raphael Junqueira authored
- minor indentation changes - fix SELECTARG2 behavior (with help from Lionel Ulmer) - surface locking/unlocking (only rendering and textures surfaces supported now) - beginning of Target/Front surface support - try to get D3DTOP_SELECTARG_* working - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we have to use GL_SUBTRACT_ARB for other versions
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- 12 Apr, 2003 1 commit
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Alexandre Julliard authored
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 21 Oct, 2002 1 commit
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Jason Edmeades authored
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- 27 Sep, 2002 1 commit
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Jason Edmeades authored
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