1. 20 Feb, 2009 1 commit
  2. 16 Jan, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Add an IWineD3DDeviceParent interface. · a966293f
      Henri Verbeet authored
      Other than being a bit nicer than passing function pointers all over the
      place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
      its surfaces are constructed in d3d10core, which makes it impractical for dxgi
      to pass the appropriate function pointers.
      a966293f
  3. 05 Dec, 2007 1 commit
  4. 13 Jun, 2007 1 commit
  5. 18 Dec, 2006 1 commit
  6. 06 Dec, 2006 1 commit
  7. 04 Dec, 2006 1 commit
  8. 09 Nov, 2006 1 commit
  9. 27 Oct, 2006 1 commit
  10. 10 Oct, 2006 1 commit
  11. 10 Jun, 2006 1 commit
  12. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  13. 23 May, 2006 1 commit
  14. 20 May, 2006 1 commit
  15. 07 Apr, 2006 2 commits
  16. 28 Mar, 2006 1 commit
  17. 10 Mar, 2006 1 commit
  18. 06 Mar, 2006 1 commit
  19. 20 Feb, 2006 1 commit
  20. 27 May, 2005 1 commit
  21. 24 Jan, 2005 1 commit
  22. 07 Oct, 2004 1 commit
  23. 08 Sep, 2004 1 commit
  24. 23 Aug, 2004 1 commit
  25. 12 Aug, 2004 1 commit
  26. 06 Jan, 2004 1 commit
  27. 05 Sep, 2003 1 commit
  28. 08 Jul, 2003 1 commit
  29. 04 Jun, 2003 1 commit
    • Raphael Junqueira's avatar
      - cleaning of volume.c/volumetexture.c as done previously for · e4882b15
      Raphael Junqueira authored
        surface.c/*texture.c (with add of lockable, locked and Dirty flags)
      - add of dirtyRect/dirtyBox for better dirtification management (not
        used yet, but huge optimisation can be possible now)
      - fix some debug traces (well it's better to use debug_d3dpool)
      - fix some stupid regression on point parameters (forgot to check
        extension on fillcaps)
      e4882b15
  30. 12 May, 2003 1 commit
    • Raphael Junqueira's avatar
      - surface pool init fixes · eb36d31d
      Raphael Junqueira authored
      - minor indentation and traces fixes
      - fix locking/unlocking/dirty behavior (dirtify on lock) +
        optimisations (only copy when dirty)
      - fix IDirect3DDevice8::Clear behavior (problem seen after a
        locking/unlocking code error)
      - begin to fix volume and cube textures management
      eb36d31d
  31. 11 May, 2003 1 commit
    • Raphael Junqueira's avatar
      - minor COM fixes (fixes some crashes on stupid games) · 89ec35fe
      Raphael Junqueira authored
      - minor indentation changes
      - fix SELECTARG2 behavior (with help from Lionel Ulmer)
      - surface locking/unlocking (only rendering and textures surfaces
        supported now)
      - beginning of Target/Front surface support
      - try to get D3DTOP_SELECTARG_* working
      - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
        have to use GL_SUBTRACT_ARB for other versions
      89ec35fe
  32. 12 Apr, 2003 1 commit
  33. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  34. 21 Oct, 2002 1 commit
  35. 27 Sep, 2002 1 commit