- 16 Apr, 2013 16 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Gurmail Bassi authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
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Henri Verbeet authored
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Jacek Caban authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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- 15 Apr, 2013 24 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Rico Schüller authored
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André Hentschel authored
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Daniel Lehman authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Piotr Caban authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
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Henri Verbeet authored
This mostly affects the initial placement of the VBO. If an application really does use a static buffer as if it was a dynamic one the driver is likely to migrate it out of VRAM anyway, we shouldn't penalize more well-behaved applications for that.
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Nikolay Sivov authored
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Nikolay Sivov authored
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