- 21 Aug, 2012 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
The ARB shader backend hardcodes some constant-dependent state in the shader itself (e.g. branch taken/not taken). So, we have to make sure to update the selected ARB shader when the application modifies non-float constants.
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- 15 Aug, 2012 1 commit
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Matteo Bruni authored
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- 26 Jul, 2012 1 commit
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Michael Stefaniuc authored
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- 25 Jul, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 20 Jul, 2012 1 commit
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Alexandre Julliard authored
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- 17 Jul, 2012 1 commit
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Henri Verbeet authored
For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for calls that apply to the entire texture, like glTexParameter(). surface->texture_target refers to individual faces like GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't always have an associated texture.
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- 22 Jun, 2012 1 commit
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Henri Verbeet authored
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- 01 Jun, 2012 1 commit
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Francois Gouget authored
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- 15 May, 2012 1 commit
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Francois Gouget authored
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- 28 Mar, 2012 1 commit
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Matteo Bruni authored
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- 09 Mar, 2012 1 commit
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Matteo Bruni authored
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- 19 Jan, 2012 1 commit
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Henri Verbeet authored
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- 18 Jan, 2012 1 commit
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Henri Verbeet authored
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- 11 Jan, 2012 1 commit
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Henri Verbeet authored
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- 10 Jan, 2012 1 commit
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Henri Verbeet authored
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- 22 Dec, 2011 1 commit
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Henri Verbeet authored
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- 20 Dec, 2011 1 commit
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Henri Verbeet authored
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- 13 Dec, 2011 1 commit
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Matteo Bruni authored
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- 06 Dec, 2011 1 commit
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Henri Verbeet authored
Stack pointers don't work so well with client storage.
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- 28 Nov, 2011 1 commit
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Francois Gouget authored
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- 25 Nov, 2011 1 commit
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Henri Verbeet authored
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- 22 Nov, 2011 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Nov, 2011 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 16 Nov, 2011 1 commit
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Henri Verbeet authored
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- 15 Nov, 2011 1 commit
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Henri Verbeet authored
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- 09 Nov, 2011 1 commit
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Henri Verbeet authored
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- 07 Nov, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 04 Nov, 2011 6 commits
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Andrew Talbot authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM.
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