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    • Henri Verbeet's avatar
      wined3d: Use the proper texture target in arbfp_blit_set(). · 86db5b60
      Henri Verbeet authored
      For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for
      calls that apply to the entire texture, like glTexParameter().
      surface->texture_target refers to individual faces like
      GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like
      glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't
      always have an associated texture.
      86db5b60
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