- 25 Oct, 2011 10 commits
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Michael Stefaniuc authored
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Juan Lang authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This avoids either loading sysmem surfaces into video memory (wasting GPU memory) and then doing a blit on the GPU, or downloading GPU surfaces to sysmem, doing a blit on the CPU, and likely uploading it again. This mostly matters for ddraw and d3d8 applications, d3d9 already has to go through wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU surfaces.
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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- 24 Oct, 2011 30 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Thomas Faber authored
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André Hentschel authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Marcus Meissner authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Alexandre Julliard authored
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Jacek Caban authored
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Luca Bennati authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Frédéric Delanoy authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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