- 24 Mar, 2015 1 commit
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Henri Verbeet authored
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- 02 Mar, 2015 1 commit
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Matteo Bruni authored
We need GL_ARB_instanced_arrays to be able to take the fastest path and that's already checked in draw_primitive. Note that GL_ARB_instanced_arrays provides glDrawElementsInstanced if GL_ARB_draw_instanced is not supported so we don't need to explicitly check for the latter.
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- 23 Jan, 2015 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
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- 20 Jan, 2015 1 commit
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Matteo Bruni authored
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- 22 Aug, 2014 1 commit
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Henri Verbeet authored
I don't think the difference between d3d10 depth/stencil and rendertarget views is large enough to justify a separate type. Unfortunately that does make the name "wined3d_rendertarget_view" slightly awkward.
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- 21 Aug, 2014 1 commit
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Henri Verbeet authored
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- 20 Aug, 2014 1 commit
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Henri Verbeet authored
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- 04 Aug, 2014 1 commit
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Henri Verbeet authored
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- 17 Jan, 2014 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 16 Jan, 2014 1 commit
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Stefan Dösinger authored
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- 20 Nov, 2013 1 commit
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Stefan Dösinger authored
This has only ever worked for render targets, and only through the glDrawPixels codepath, which was removed long ago.
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- 04 Nov, 2013 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 16 Sep, 2013 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 12 Sep, 2013 1 commit
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Stefan Dösinger authored
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- 10 Sep, 2013 1 commit
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Henri Verbeet authored
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- 09 Sep, 2013 1 commit
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Stefan Dösinger authored
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- 27 Aug, 2013 1 commit
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Henri Verbeet authored
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- 19 Aug, 2013 1 commit
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Henri Verbeet authored
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
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- 25 Apr, 2013 1 commit
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Stefan Dösinger authored
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- 22 Apr, 2013 1 commit
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Henri Verbeet authored
The "strided" in there is mostly historic, it hasn't really been accurate for a while now.
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- 17 Apr, 2013 1 commit
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Henri Verbeet authored
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- 10 Apr, 2013 1 commit
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Stefan Dösinger authored
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- 25 Jan, 2013 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
No Windows driver ever exposed this, and no game uses this. The only application that used this feature is a DirectX 8 SDK sample.
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- 07 Jan, 2013 1 commit
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Henri Verbeet authored
All remaining uses are equivalent to "device->up_strided". (Which should of course eventually go away as well.)
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- 03 Jan, 2013 1 commit
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Henri Verbeet authored
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- 11 Dec, 2012 1 commit
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Henri Verbeet authored
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- 03 Dec, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 27 Nov, 2012 1 commit
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Henri Verbeet authored
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- 20 Aug, 2012 1 commit
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Henri Verbeet authored
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- 25 Jul, 2012 1 commit
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Henri Verbeet authored
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- 20 Jul, 2012 1 commit
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Alexandre Julliard authored
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- 19 Jul, 2012 1 commit
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Alexandre Julliard authored
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- 30 May, 2012 1 commit
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Henri Verbeet authored
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