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    • Oliver Stieber's avatar
      - Volume now inherits Resource. This isn't the way Microsoft implements · 67f2ad45
      Oliver Stieber authored
        the interface but it is more correct way (Microsoft even have a
        resource type of volume).
      - Moved usage, format, allocatedMemory and size onto the resource
        class structure.
      - Refactored Preload for classes that inherit BaseTexture, preload now
        binds the texture instead of bind texture calling preload, bindTexture
        allocated a glTexture if there isn't one.
      - Added two new class static members BaseTexture_CleanUp and
        Resource_CleanUp that should be called by classes that implement
        BaseTexture or Resource.
      67f2ad45
  34. 14 Mar, 2005 1 commit
    • Oliver Stieber's avatar
      Encapsulate texture, surface encapsulated. · ba5eb147
      Oliver Stieber authored
      Added BindTexture, GetTextureDimensions, UnBindTexture.
      Proper GetContainer support for surface.
      SetContainer added to surface and volume.
      SetInPbufferState added to surface (until gl context management is
      implemented).
      Minor changes:
      - BaseTexture no longer 'holds' a reference to IWineD3DDevice to
        prevent circular referencing.
      - Better managment of referinging for texture.
      - Some TODO's for implementing a context manager.
      - Better preload implementation.
      - Fix compile warning in device.c Set/GetSamplerState.
      - Add QueryInterface support for surface.
      - Format X8R8G8B8 added to locking.
      ba5eb147