- 05 Feb, 2008 1 commit
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Stefan Dösinger authored
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- 24 Jan, 2008 1 commit
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Andrew Talbot authored
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- 14 Jan, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 03 Jan, 2008 1 commit
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H. Verbeet authored
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- 29 Nov, 2007 1 commit
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Stefan Dösinger authored
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- 14 Nov, 2007 1 commit
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Stefan Dösinger authored
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- 18 Sep, 2007 1 commit
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Stefan Dösinger authored
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- 07 Aug, 2007 1 commit
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Roderick Colenbrander authored
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- 11 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 07 Jun, 2007 3 commits
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Phil Costin authored
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Phil Costin authored
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Andrew Talbot authored
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- 19 Mar, 2007 1 commit
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Stefan Dösinger authored
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- 06 Dec, 2006 1 commit
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Markus Amsler authored
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- 31 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 13 Oct, 2006 2 commits
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Francois Gouget authored
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Ivan Gyurdiev authored
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- 02 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 27 Sep, 2006 1 commit
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H. Verbeet authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 05 May, 2006 1 commit
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Ivan Gyurdiev authored
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- 07 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 06 Apr, 2006 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 10 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 06 Mar, 2006 1 commit
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H. Verbeet authored
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- 06 Feb, 2006 1 commit
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H. Verbeet authored
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 27 Aug, 2005 1 commit
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Oliver Stieber authored
always passing TRUE.
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- 03 Aug, 2005 2 commits
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Oliver Stieber authored
Fix for the texture state separation patches, ApplyTextureStates is now called instead of being commented out.
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Oliver Stieber authored
relate to the opengl texture object will only be updated when they are out of sync, this reduces the number of texture object state changes during game play in Axis and allies from several hundreds to 0 or 1.
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- 26 Jul, 2005 1 commit
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Oliver Stieber authored
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- 13 Jul, 2005 1 commit
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Oliver Stieber authored
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- 11 Jul, 2005 1 commit
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Oliver Stieber authored
glDesciption member. Removed Level and Target from LoadTexture, and reduced the dependency on surface->device. Fixed a couple of compiler warnings in d3d9.
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- 23 Jun, 2005 1 commit
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Oliver Stieber authored
the first time around. Replace some calls to cubetexture in basetexture to calls to basetexture. Check that the level isn't out of bounds in calls to texture.
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- 06 Jun, 2005 1 commit
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Dmitry Timoshkov authored
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 14 Mar, 2005 1 commit
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Oliver Stieber authored
Added BindTexture, GetTextureDimensions, UnBindTexture. Proper GetContainer support for surface. SetContainer added to surface and volume. SetInPbufferState added to surface (until gl context management is implemented). Minor changes: - BaseTexture no longer 'holds' a reference to IWineD3DDevice to prevent circular referencing. - Better managment of referinging for texture. - Some TODO's for implementing a context manager. - Better preload implementation. - Fix compile warning in device.c Set/GetSamplerState. - Add QueryInterface support for surface. - Format X8R8G8B8 added to locking.
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