- 03 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 26 Jul, 2007 1 commit
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H. Verbeet authored
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- 25 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 09 Apr, 2007 1 commit
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Andrew Talbot authored
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- 18 Dec, 2006 1 commit
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Markus Amsler authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 06 Oct, 2006 1 commit
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Stefan Dösinger authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 22 May, 2006 1 commit
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Vitaliy Margolen authored
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- 06 Apr, 2006 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 27 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 10 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 14 Nov, 2005 1 commit
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Oliver Stieber authored
show that windows doesn't set the result to NULL on error.
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- 23 Aug, 2005 1 commit
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Oliver Stieber authored
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- 11 Jul, 2005 1 commit
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Oliver Stieber authored
glDesciption member. Removed Level and Target from LoadTexture, and reduced the dependency on surface->device. Fixed a couple of compiler warnings in d3d9.
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- 16 Jun, 2005 1 commit
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Oliver Stieber authored
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 11 Mar, 2005 1 commit
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Oliver Stieber authored
Move ppVoulme to d3d9voloumeimpl structure. Some minor stylistic changes (making everything the same).
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- 28 Jan, 2005 1 commit
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Raphael Junqueira authored
- minimal impl for SetRenderTarget and CreateQuery (needed to get some samples working) - remove no longer needed #undef GL_VERSION_1_4
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- 24 Jan, 2005 1 commit
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Paul Vriens authored
- store the result of the Interlocked functions and use only this.
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- 18 Jan, 2005 1 commit
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Jason Edmeades authored
- Only prototype the interfaces which are subclassed (I overdid it last time!). - Implement Get/Set Texture and GetBackBuffer, plus device's GetDisplayMode / GetDeviceCaps. - Make some of the d3d9 skeleton code issue fixme's to highlight code which hasn't been migrated yet. - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack corruption in demos.
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- 17 Jan, 2005 1 commit
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Jason Edmeades authored
- Add prototypes for the COM interfaces. - Fix some incorrect types from the last patch.
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- 09 Jan, 2005 1 commit
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Eric Pouech authored
break, not needed vars...)
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- 14 Oct, 2004 1 commit
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Jason Edmeades authored
Resource classes in wined3d and use when called from d3d9. - Reduce the header includes in all the d3d9 interface to one common set in the private header.
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- 08 Sep, 2004 2 commits
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Alexandre Julliard authored
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Hans Leidekker authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 01 Jul, 2003 1 commit
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Raphael Junqueira authored
- a lot of stubs for d3d9.dll
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