- 06 Dec, 2013 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Nov, 2013 2 commits
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Henri Verbeet authored
wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify().
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Henri Verbeet authored
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- 23 Sep, 2013 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 19 Sep, 2013 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
Depending on the location flags, the buffer or heap_memory should be used.
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- 18 Sep, 2013 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 16 Sep, 2013 3 commits
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Stefan Dösinger authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 09 Sep, 2013 1 commit
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Henri Verbeet authored
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- 02 Sep, 2013 1 commit
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Henri Verbeet authored
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- 26 Aug, 2013 5 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 23 Aug, 2013 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 22 Aug, 2013 5 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 21 Aug, 2013 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 19 Aug, 2013 1 commit
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Stefan Dösinger authored
This is cleaner than the other way around and avoids side effects in code that wasn't written with client storage in mind. Contrary to the original intention, it also means fewer client storage toggle calls.
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- 06 Feb, 2013 1 commit
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Michael Stefaniuc authored
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- 11 Dec, 2012 1 commit
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Henri Verbeet authored
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- 18 Jun, 2012 1 commit
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Henri Verbeet authored
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- 01 Jun, 2012 1 commit
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Francois Gouget authored
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- 13 Apr, 2012 1 commit
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Henri Verbeet authored
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