- 18 Oct, 2011 10 commits
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Andrew Eikum authored
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Andrew Talbot authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The idea is to avoid bouncing surfaces between the CPU and GPU when doing both locks and blits on a surface. This is mostly an issue for ddraw applications.
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Aric Stewart authored
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Aric Stewart authored
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Alexandre Julliard authored
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- 17 Oct, 2011 30 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Aric Stewart authored
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Jacek Caban authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Juan Lang authored
shell32: Use existing buffer rather than copying, and potentially truncating, a filename prior to executing it.
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Juan Lang authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Ken Sharp authored
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Alexandre Julliard authored
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Marcus Meissner authored
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