1. 16 Jun, 2009 2 commits
  2. 15 Jun, 2009 1 commit
  3. 12 Jun, 2009 1 commit
  4. 28 May, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader(). · 13a05caa
      Henri Verbeet authored
      Once upon a time this was used for creating fake vertex shader
      attribute semantics for d3d8 shaders. We don't need this anymore since
      device_stream_info_from_declaration() will use the vertex
      declaration's output slot to load the data, if present. That also
      avoids the potentially expensive matching of attribute semantics
      between vertex shader and declaration for d3d8.
      13a05caa
  5. 26 May, 2009 1 commit
  6. 11 May, 2009 1 commit
  7. 27 Apr, 2009 1 commit
  8. 23 Apr, 2009 1 commit
  9. 09 Apr, 2009 3 commits
  10. 08 Apr, 2009 1 commit
  11. 24 Mar, 2009 3 commits
  12. 23 Mar, 2009 1 commit
  13. 13 Mar, 2009 1 commit
  14. 10 Mar, 2009 3 commits
  15. 06 Mar, 2009 1 commit
  16. 05 Mar, 2009 2 commits
  17. 23 Feb, 2009 1 commit
  18. 20 Feb, 2009 2 commits
  19. 26 Jan, 2009 1 commit
  20. 16 Jan, 2009 2 commits
  21. 14 Jan, 2009 1 commit
  22. 06 Jan, 2009 1 commit
  23. 30 Dec, 2008 1 commit
  24. 17 Dec, 2008 1 commit
  25. 16 Dec, 2008 1 commit
  26. 15 Dec, 2008 3 commits
  27. 04 Dec, 2008 1 commit
  28. 24 Nov, 2008 1 commit