- 20 Jun, 2011 1 commit
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Henri Verbeet authored
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- 06 Jun, 2011 1 commit
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Henri Verbeet authored
There's no need to ask wined3d, since it's constant for a given implementation.
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 11 May, 2011 1 commit
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Henri Verbeet authored
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- 28 Mar, 2011 1 commit
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Henri Verbeet authored
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- 18 Mar, 2011 1 commit
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Henri Verbeet authored
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- 16 Mar, 2011 1 commit
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Henri Verbeet authored
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- 15 Mar, 2011 1 commit
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Henri Verbeet authored
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- 14 Mar, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 10 Mar, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 09 Mar, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 31 Jan, 2011 1 commit
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Michael Stefaniuc authored
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- 28 Jan, 2011 1 commit
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Michael Stefaniuc authored
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- 25 Oct, 2010 1 commit
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Henri Verbeet authored
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- 14 Oct, 2010 1 commit
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Henri Verbeet authored
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- 01 Sep, 2010 1 commit
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Henri Verbeet authored
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- 04 Dec, 2009 1 commit
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Henri Verbeet authored
We already store "parentDevice", so we might as well use it.
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- 19 Oct, 2009 1 commit
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Henri Verbeet authored
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- 29 Sep, 2009 1 commit
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Allan Tong authored
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- 17 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 16 Sep, 2009 1 commit
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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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- 26 Aug, 2009 1 commit
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Michael Stefaniuc authored
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- 25 Aug, 2009 1 commit
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Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
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- 15 Jun, 2009 1 commit
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Henri Verbeet authored
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
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- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 12 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 09 Apr, 2007 1 commit
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Andrew Talbot authored
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- 06 Dec, 2006 1 commit
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Markus Amsler authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 22 May, 2006 1 commit
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Vitaliy Margolen authored
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- 20 May, 2006 1 commit
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Peter Beutner authored
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
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- 06 Apr, 2006 1 commit
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Stefan Dösinger authored
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