d3d9_private.h 18.4 KB
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/*
 * Direct3D 9 private include file
 *
 * Copyright 2002-2003 Jason Edmeades
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 * Copyright 2002-2003 Raphael Junqueira
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 * Copyright 2005 Oliver Stieber
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 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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 */

#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H

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#include <assert.h>
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#include <stdarg.h>

#define NONAMELESSUNION
#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d9.h"
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#include "wine/wined3d.h"
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/* ===========================================================================
   Internal use
   =========================================================================== */
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extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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/* ===========================================================================
    Macros
   =========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
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#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
    _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
    _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
    _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
    _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
    _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
    _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
    _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
    _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
    _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
    _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
    _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
    _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
    _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
    _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
    _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
    _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
    _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
    _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
    _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
    _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
    _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
    _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
    _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
    _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
    _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
    _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
    _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
    _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
    _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
    _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
    _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
    _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
    _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
    _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
    _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
    _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
    _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
    _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
    _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
    _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
    _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
    _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
    _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
    _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
    _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
    _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
    _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
    _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
    _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
    _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
    _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
    _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
    _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
    _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
    _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
    _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
    _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
    _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
    _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
    _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
    _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
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    _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
    _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
    _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
    _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
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    _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.caps; \
    _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
    _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.temp_count; \
    _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.static_flow_control_depth; \
    _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.instruction_slot_count; \
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    _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
    _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
    _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
    _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
    _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
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/* ===========================================================================
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    D3D9 interfaces
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   =========================================================================== */

/* ---------- */
/* IDirect3D9 */
/* ---------- */

/*****************************************************************************
 * Predeclare the interface implementation structures
 */
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extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
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/*****************************************************************************
 * IDirect3D implementation structure
 */
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typedef struct IDirect3D9Impl
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{
    /* IUnknown fields */
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    IDirect3D9Ex            IDirect3D9Ex_iface;
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    LONG                    ref;
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    struct wined3d *WineD3D;
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    /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
    BOOL                    extended;
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} IDirect3D9Impl;
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void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
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struct fvf_declaration
{
    struct wined3d_vertex_declaration *decl;
    DWORD fvf;
};

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/*****************************************************************************
 * IDirect3DDevice9 implementation structure
 */
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typedef struct IDirect3DDevice9Impl
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{
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    IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
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    struct wined3d_device_parent device_parent;
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    LONG ref;
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    struct wined3d_device *wined3d_device;
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    struct IDirect3D9Impl *d3d_parent;
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    /* Avoids recursion with nested ReleaseRef to 0 */
    BOOL                          inDestruction;

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    struct fvf_declaration *fvf_decls;
    UINT fvf_decl_count, fvf_decl_size;
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    BOOL                          notreset;
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    BOOL                          in_scene;
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} IDirect3DDevice9Impl;
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HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
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        HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
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/*****************************************************************************
 * IDirect3DVolume9 implementation structure
 */
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typedef struct IDirect3DVolume9Impl
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{
    /* IUnknown fields */
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    IDirect3DVolume9 IDirect3DVolume9_iface;
    LONG ref;
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    struct wined3d_volume *wined3d_volume;
    IUnknown *container;
    IUnknown *forwardReference;
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} IDirect3DVolume9Impl;
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HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
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        UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
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/* ------------------- */
/* IDirect3DSwapChain9 */
/* ------------------- */

/*****************************************************************************
 * IDirect3DSwapChain9 implementation structure
 */
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typedef struct IDirect3DSwapChain9Impl
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{
    /* IUnknown fields */
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    IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
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    LONG                    ref;
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    struct wined3d_swapchain *wined3d_swapchain;
    IDirect3DDevice9Ex *parentDevice;
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} IDirect3DSwapChain9Impl;
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HRESULT d3d9_swapchain_create(IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters,
        IDirect3DSwapChain9Impl **swapchain) DECLSPEC_HIDDEN;
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/* ----------------- */
/* IDirect3DSurface9 */
/* ----------------- */

/*****************************************************************************
 * IDirect3DSurface9 implementation structure
 */
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typedef struct IDirect3DSurface9Impl
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{
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    IDirect3DSurface9 IDirect3DSurface9_iface;
    LONG ref;
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    struct wined3d_surface *wined3d_surface;
    IDirect3DDevice9Ex *parentDevice;
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    /* The surface container */
    IUnknown                    *container;

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    /* If set forward refcounting to this object */
    IUnknown                    *forwardReference;
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    BOOL                        getdc_supported;
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} IDirect3DSurface9Impl;
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HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
        UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
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        DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
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IDirect3DSurface9Impl *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
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/* ---------------------- */
/* IDirect3DVertexBuffer9 */
/* ---------------------- */

/*****************************************************************************
 * IDirect3DVertexBuffer9 implementation structure
 */
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typedef struct IDirect3DVertexBuffer9Impl
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{
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    IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
    LONG ref;
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    struct wined3d_buffer *wineD3DVertexBuffer;
    IDirect3DDevice9Ex *parentDevice;
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    DWORD fvf;
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} IDirect3DVertexBuffer9Impl;
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HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
        UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
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IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
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/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */

/*****************************************************************************
 * IDirect3DIndexBuffer9 implementation structure
 */
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typedef struct IDirect3DIndexBuffer9Impl
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{
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    IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
    LONG ref;
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    struct wined3d_buffer *wineD3DIndexBuffer;
    IDirect3DDevice9Ex *parentDevice;
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    enum wined3d_format_id format;
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} IDirect3DIndexBuffer9Impl;
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HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
        UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_texture
{
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    IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
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    LONG refcount;
    struct wined3d_texture *wined3d_texture;
    IDirect3DDevice9Ex *parent_device;
};

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HRESULT cubetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
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        UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
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        UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT volumetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
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        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
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/* ----------------------- */
/* IDirect3DStateBlock9 */
/* ----------------------- */

/*****************************************************************************
 * IDirect3DStateBlock9 implementation structure
 */
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typedef struct  IDirect3DStateBlock9Impl {
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    IDirect3DStateBlock9    IDirect3DStateBlock9_iface;
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    LONG                    ref;
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    /* IDirect3DStateBlock9 fields */
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    struct wined3d_stateblock *wined3d_stateblock;
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    /* Parent reference */
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    IDirect3DDevice9Ex      *parentDevice;
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} IDirect3DStateBlock9Impl;
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HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
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        D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
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/* --------------------------- */
/* IDirect3DVertexDeclaration9 */
/* --------------------------- */

/*****************************************************************************
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 * IDirect3DVertexDeclaration implementation structure
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 */
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typedef struct IDirect3DVertexDeclaration9Impl {
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  /* IUnknown fields */
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  IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
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  LONG    ref;
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  D3DVERTEXELEMENT9 *elements;
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  UINT element_count;
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  /* IDirect3DVertexDeclaration9 fields */
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  struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
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  DWORD convFVF;

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  /* Parent reference */
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  LPDIRECT3DDEVICE9EX parentDevice;
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} IDirect3DVertexDeclaration9Impl;
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HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
        const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
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IDirect3DVertexDeclaration9Impl *unsafe_impl_from_IDirect3DVertexDeclaration9(
        IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
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/* ---------------------- */
/* IDirect3DVertexShader9 */
/* ---------------------- */

/*****************************************************************************
 * IDirect3DVertexShader implementation structure
 */
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typedef struct IDirect3DVertexShader9Impl {
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  IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
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  LONG ref;
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  struct wined3d_shader *wined3d_shader;
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  IDirect3DDevice9Ex *parentDevice;
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} IDirect3DVertexShader9Impl;
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HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
        IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
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#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
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/* --------------------- */
/* IDirect3DPixelShader9 */
/* --------------------- */

/*****************************************************************************
 * IDirect3DPixelShader implementation structure
 */
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typedef struct IDirect3DPixelShader9Impl {
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    IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
    LONG ref;
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    struct wined3d_shader *wined3d_shader;
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    IDirect3DDevice9Ex *parentDevice;
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} IDirect3DPixelShader9Impl;
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HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
        IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
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/* --------------- */
/* IDirect3DQuery9 */
/* --------------- */

/*****************************************************************************
 * IDirect3DPixelShader implementation structure
 */
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typedef struct IDirect3DQuery9Impl {
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    IDirect3DQuery9      IDirect3DQuery9_iface;
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    LONG                 ref;
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    /* IDirect3DQuery9 fields */
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    struct wined3d_query *wineD3DQuery;
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    /* Parent reference */
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    IDirect3DDevice9Ex   *parentDevice;
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} IDirect3DQuery9Impl;
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HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
        D3DQUERYTYPE type) DECLSPEC_HIDDEN;

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#endif /* __WINE_D3D9_PRIVATE_H */