- 08 Nov, 2006 1 commit
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Markus Amsler authored
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- 07 Nov, 2006 3 commits
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Francois Gouget authored
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Markus Amsler authored
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
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Markus Amsler authored
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- 31 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 24 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 20 Oct, 2006 1 commit
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Karsten Elfenbein authored
copied to the correct position in the destination rect.
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- 12 Oct, 2006 2 commits
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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- 11 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 06 Oct, 2006 10 commits
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Christopher GAUTIER authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 02 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 29 Sep, 2006 1 commit
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Francois Gouget authored
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- 25 Sep, 2006 1 commit
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Stefan Dösinger authored
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- 12 Sep, 2006 1 commit
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H. Verbeet authored
- Separate allocation and uploading of textures. - Move common code for allocating, uploading and downloading textures into separate functions. - Set the correct format and type for DXT textures.
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- 28 Aug, 2006 1 commit
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Stefan Dösinger authored
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- 17 Aug, 2006 1 commit
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Christian Costa authored
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- 10 Aug, 2006 1 commit
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Roderick Colenbrander authored
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- 07 Aug, 2006 1 commit
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Francois Gouget authored
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- 04 Aug, 2006 1 commit
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Roderick Colenbrander authored
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- 03 Aug, 2006 1 commit
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Roderick Colenbrander authored
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- 31 Jul, 2006 2 commits
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Chris Robinson authored
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H. Verbeet authored
wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
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- 29 Jul, 2006 2 commits
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Jason Green authored
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Roderick Colenbrander authored
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- 28 Jul, 2006 2 commits
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Roderick Colenbrander authored
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Stefan Dösinger authored
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- 27 Jul, 2006 1 commit
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Roderick Colenbrander authored
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- 26 Jul, 2006 2 commits
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Stefan Dösinger authored
Instead of blindly dirtifying the surface LoadTexture keeps track of the color key that was used when creating the opengl texture and reloads the surface if the color key has changed.
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Stefan Dösinger authored
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- 24 Jul, 2006 1 commit
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Stefan Dösinger authored
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