- 20 Oct, 2009 1 commit
-
-
Henri Verbeet authored
-
- 29 Sep, 2009 1 commit
-
-
Allan Tong authored
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
-
- 16 Sep, 2009 3 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 28 Aug, 2009 1 commit
-
-
Henri Verbeet authored
-
- 26 Aug, 2009 1 commit
-
-
Henri Verbeet authored
-
- 09 Jun, 2009 1 commit
-
-
Henri Verbeet authored
-
- 23 Apr, 2009 1 commit
-
-
Henri Verbeet authored
I don't expect us to support this in the near future, and right now it's just dead code.
-
- 23 Mar, 2009 2 commits
-
-
Henri Verbeet authored
It appears there are some calls to wined3d missing critical sections.
-
Henri Verbeet authored
-
- 20 Feb, 2009 1 commit
-
-
Henri Verbeet authored
-
- 16 Jan, 2009 1 commit
-
-
Henri Verbeet authored
Other than being a bit nicer than passing function pointers all over the place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi, its surfaces are constructed in d3d10core, which makes it impractical for dxgi to pass the appropriate function pointers.
-
- 30 Dec, 2008 1 commit
-
-
Henri Verbeet authored
-
- 04 Nov, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 03 Mar, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 09 Apr, 2007 1 commit
-
-
Andrew Talbot authored
-
- 18 Dec, 2006 1 commit
-
-
Markus Amsler authored
-
- 30 Oct, 2006 1 commit
-
-
Andrew Talbot authored
-
- 10 Oct, 2006 1 commit
-
-
H. Verbeet authored
-
- 06 Oct, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 10 Jun, 2006 1 commit
-
-
Alexandre Julliard authored
-
- 07 Jun, 2006 1 commit
-
-
H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
-
- 23 May, 2006 1 commit
-
-
Jonathan Ernst authored
-
- 22 May, 2006 1 commit
-
-
Vitaliy Margolen authored
-
- 08 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 07 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 06 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 28 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 10 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 14 Nov, 2005 1 commit
-
-
Oliver Stieber authored
show that windows doesn't set the result to NULL on error.
-
- 23 Aug, 2005 1 commit
-
-
Oliver Stieber authored
-
- 18 Aug, 2005 1 commit
-
-
Mike McCormack authored
-
- 27 May, 2005 1 commit
-
-
Dmitry Timoshkov authored
-
- 29 Mar, 2005 1 commit
-
-
Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
-
- 11 Mar, 2005 1 commit
-
-
Oliver Stieber authored
Move ppVoulme to d3d9voloumeimpl structure. Some minor stylistic changes (making everything the same).
-
- 24 Jan, 2005 1 commit
-
-
Paul Vriens authored
- store the result of the Interlocked functions and use only this.
-
- 18 Jan, 2005 1 commit
-
-
Jason Edmeades authored
- Only prototype the interfaces which are subclassed (I overdid it last time!). - Implement Get/Set Texture and GetBackBuffer, plus device's GetDisplayMode / GetDeviceCaps. - Make some of the d3d9 skeleton code issue fixme's to highlight code which hasn't been migrated yet. - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack corruption in demos.
-
- 17 Jan, 2005 1 commit
-
-
Jason Edmeades authored
- Add prototypes for the COM interfaces. - Fix some incorrect types from the last patch.
-
- 09 Jan, 2005 1 commit
-
-
Eric Pouech authored
break, not needed vars...)
-