1. 20 Oct, 2009 1 commit
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  9. 20 Feb, 2009 1 commit
  10. 16 Jan, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Add an IWineD3DDeviceParent interface. · a966293f
      Henri Verbeet authored
      Other than being a bit nicer than passing function pointers all over the
      place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
      its surfaces are constructed in d3d10core, which makes it impractical for dxgi
      to pass the appropriate function pointers.
      a966293f
  11. 30 Dec, 2008 1 commit
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  14. 09 Apr, 2007 1 commit
  15. 18 Dec, 2006 1 commit
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  20. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d9: Fix QueryInterface. · 34e2e2bd
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      34e2e2bd
  21. 23 May, 2006 1 commit
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  30. 18 Aug, 2005 1 commit
  31. 27 May, 2005 1 commit
  32. 29 Mar, 2005 1 commit
    • Oliver Stieber's avatar
      - Volume now inherits Resource. This isn't the way Microsoft implements · 67f2ad45
      Oliver Stieber authored
        the interface but it is more correct way (Microsoft even have a
        resource type of volume).
      - Moved usage, format, allocatedMemory and size onto the resource
        class structure.
      - Refactored Preload for classes that inherit BaseTexture, preload now
        binds the texture instead of bind texture calling preload, bindTexture
        allocated a glTexture if there isn't one.
      - Added two new class static members BaseTexture_CleanUp and
        Resource_CleanUp that should be called by classes that implement
        BaseTexture or Resource.
      67f2ad45
  33. 11 Mar, 2005 1 commit
  34. 24 Jan, 2005 1 commit
  35. 18 Jan, 2005 1 commit
    • Jason Edmeades's avatar
      - Handle failures to allocate storage more gracefully. · 33025b20
      Jason Edmeades authored
      - Only prototype the interfaces which are subclassed (I overdid it
        last time!).
      - Implement Get/Set Texture and GetBackBuffer, plus device's
        GetDisplayMode / GetDeviceCaps.
      - Make some of the d3d9 skeleton code issue fixme's to highlight code
        which hasn't been migrated yet.
      - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
        corruption in demos.
      33025b20
  36. 17 Jan, 2005 1 commit
  37. 09 Jan, 2005 1 commit