- 29 Sep, 2009 1 commit
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Allan Tong authored
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- 16 Sep, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 Aug, 2009 1 commit
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Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
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- 09 Jun, 2009 1 commit
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Henri Verbeet authored
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
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- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 13 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 09 Apr, 2007 1 commit
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Andrew Talbot authored
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- 06 Dec, 2006 1 commit
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Markus Amsler authored
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- 27 Oct, 2006 1 commit
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Andrew Talbot authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 22 May, 2006 1 commit
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Vitaliy Margolen authored
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- 07 Apr, 2006 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 10 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 20 Feb, 2006 1 commit
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Roderick Colenbrander authored
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 24 Jan, 2005 1 commit
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Paul Vriens authored
- store the result of the Interlocked functions and use only this.
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- 08 Sep, 2004 2 commits
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Alexandre Julliard authored
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Hans Leidekker authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 18 Jun, 2003 1 commit
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Raphael Junqueira authored
- more traces
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- 04 Jun, 2003 3 commits
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Raphael Junqueira authored
surface.c/*texture.c (with add of lockable, locked and Dirty flags) - add of dirtyRect/dirtyBox for better dirtification management (not used yet, but huge optimisation can be possible now) - fix some debug traces (well it's better to use debug_d3dpool) - fix some stupid regression on point parameters (forgot to check extension on fillcaps)
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Raphael Junqueira authored
- more cubetextures fixes (now d3d8 sdk cubemap sample work almost perfectly) - add a new debug function "debug_d3dpool" and use it - add a new param (the device) for the conversions functions (because we need to check caps to see how to convert) - some crashes fixed in render to surface code with no stencil-depth surface - a very simple cliplane fix - a stupid palettes fix (stupid language) - begin of anisotropic filter support - begin of compressed textures support - a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to dump surfaces as png ;) - many useful surfaces debug code (using SaveSnapshot)
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Raphael Junqueira authored
using glx pbuffers (with a useful debug code to display rendered surface into window drawable) - better cubetextures - split utilities functions into utils.c and added more - more readable debug again - a better caps code (not perfect but i'll use glx code later) - use of the new caps code - begin of UpdateTexture - begin of Cursor support - cleaning most of deprecated #if 0/#endif - correct some lockable/unlockable behavior - correct some returns code
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- 13 May, 2003 1 commit
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Raphael Junqueira authored
done in Texture/CubeTexture - fixed some stubs return values
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- 12 May, 2003 1 commit
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Raphael Junqueira authored
- minor indentation and traces fixes - fix locking/unlocking/dirty behavior (dirtify on lock) + optimisations (only copy when dirty) - fix IDirect3DDevice8::Clear behavior (problem seen after a locking/unlocking code error) - begin to fix volume and cube textures management
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- 11 May, 2003 1 commit
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Raphael Junqueira authored
- minor indentation changes - fix SELECTARG2 behavior (with help from Lionel Ulmer) - surface locking/unlocking (only rendering and textures surfaces supported now) - beginning of Target/Front surface support - try to get D3DTOP_SELECTARG_* working - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we have to use GL_SUBTRACT_ARB for other versions
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- 12 Apr, 2003 1 commit
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Alexandre Julliard authored
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- 14 Jan, 2003 1 commit
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Raphael Junqueira authored
- AddRef/Release where needed - use IUnknown* instead void* - fix many GetDevice using AddRef - fix IDirect3DSurface8Impl_GetContainer using QueryInterface
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- 18 Dec, 2002 1 commit
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Raphael Junqueira authored
- vertex shader declaration parser (with output dump) and interpretation (generate the FVF descriptor for program input) - vertex shader program parser (with output dump) - software vertex shader program emulation
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- 21 Oct, 2002 1 commit
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Jason Edmeades authored
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