- 20 Mar, 2003 1 commit
-
-
Alexandre Julliard authored
names in spec files.
-
- 01 Feb, 2003 1 commit
-
-
Jason Edmeades authored
now.
-
- 30 Jan, 2003 1 commit
-
-
Raphael Junqueira authored
DrawPrimitive call. - Beginning of VertexShader constants support into stateblock (only stored, not captured yet). - Fix compiation with nivdia GL/gl.h and mesa Gl/glext headers as reported by Andrew John Hughes. - One glActiveTexture/glActiveTextureARB missing.
-
- 28 Jan, 2003 1 commit
-
-
Raphael Junqueira authored
- stateblocks to IDirect3DStateBlockImpl interface and moving into a new file (stateblock.c) - shaders to IDirect3D*ShaderImpl interfaces - splitting vshader and vshader declaration as in dx9 into 2 interfaces (for future common layer use) - vshader declaration code to a new file (vsaderdeclaration.c) - device calls to new interfaces (redirect stubs) Simple texture fix for a little regression after last Jason's patches. Some caps code using the GL/glext.h defines (GL_VERSION_*).
-
- 24 Jan, 2003 1 commit
-
-
Jason Edmeades authored
-
- 23 Jan, 2003 2 commits
-
-
Jason Edmeades authored
be affected by view matrix.
-
Alexandre Julliard authored
-
- 21 Jan, 2003 2 commits
-
-
Jason Edmeades authored
-
Jason Edmeades authored
codesampler demo.
-
- 20 Jan, 2003 1 commit
-
-
Jason Edmeades authored
-
- 14 Jan, 2003 5 commits
-
-
Raphael Junqueira authored
alpha alpha stage as i haven't understand needed extension behavior) - modify SetRenderState for matrix blending specific params - by default diffuse color is white ;) - comments most of the traces (else flood ...) - add more urls in comments - indent, cleanups
-
Raphael Junqueira authored
- AddRef/Release where needed - use IUnknown* instead void* - fix many GetDevice using AddRef - fix IDirect3DSurface8Impl_GetContainer using QueryInterface
-
Jason Edmeades authored
reloaded.
-
Jason Edmeades authored
-
Raphael Junqueira authored
- better traces - specific input data filling function for vertex shaders using vertex shader declaration (and not FVF ... maybe FVF will return for fast path with simples vertex shader declarations) - huge vertex shader fixes: - add and fix many vs (1.0->2.0) used opcodes in complex shaders - improvements to programs parser: parse comments, version, .. - add a vertex shader input filler function (parsing vertex shader declaration): almost complete - comments most of the traces (else flood ...) - add more urls in comments - indent, cleanups
-
- 09 Jan, 2003 1 commit
-
-
Jason Edmeades authored
-
- 08 Jan, 2003 1 commit
-
-
Dan Kegel authored
strings to use %ld for RECT elements.
-
- 07 Jan, 2003 1 commit
-
-
Dimitrie O. Paun authored
-
- 03 Jan, 2003 2 commits
-
-
Jason Edmeades authored
codesampler.com.
-
Jason Edmeades authored
one), whenever possible. - Less trace in the slower form by default.
-
- 02 Jan, 2003 2 commits
-
-
Patrik Stridvall authored
-
Raphael Junqueira authored
- remove non-esthetic c++ comments into c comments block ;) - more more debug - indent, cleanups - trying to use DIFFUSE and SPECULAR for vertex shader - many fixes - integration with Jason's texture patch
-
- 23 Dec, 2002 1 commit
-
-
Jason Edmeades authored
of supported texture units. Especially important for NVidia drivers which only support 2 texture units.
-
- 18 Dec, 2002 1 commit
-
-
Raphael Junqueira authored
- vertex shader declaration parser (with output dump) and interpretation (generate the FVF descriptor for program input) - vertex shader program parser (with output dump) - software vertex shader program emulation
-
- 17 Dec, 2002 2 commits
-
-
Jason Edmeades authored
-
Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
-
- 13 Dec, 2002 1 commit
-
-
Jason Edmeades authored
appear. Textures now saved in state blocks, and correct FVF's used for drawing.
-
- 12 Dec, 2002 1 commit
-
-
Alexandre Julliard authored
-
- 15 Nov, 2002 1 commit
-
-
Lionel Ulmer authored
-
- 12 Nov, 2002 1 commit
-
-
Jason Edmeades authored
- Additional traces.
-
- 06 Nov, 2002 1 commit
-
-
Jason Edmeades authored
buffer). - Texture mapping corrected if no real texture bound. - Code now detects which opengl extensions are present - to be extended later. - More debug tracepoints.
-
- 04 Nov, 2002 1 commit
-
-
Alexandre Julliard authored
'init' spec file declarations.
-
- 28 Oct, 2002 3 commits
-
-
Jason Edmeades authored
-
Jason Edmeades authored
-
Jason Edmeades authored
- Add dummy textures so texture operations which dont reference the texture can work. - Support 2d and 3d textures properly. - Reapply the texture state information as textures get set, as opengl stores the state along with the bound texture whereas directx uses the current state information during the draw stage. - 3rd attempt to sort out lighting, for programs which dont set normals. - Temporarily silence some unnecessary fixmes.
-
- 25 Oct, 2002 1 commit
-
-
Jason Edmeades authored
-
- 22 Oct, 2002 1 commit
-
-
Jason Edmeades authored
-
- 21 Oct, 2002 1 commit
-
-
Jason Edmeades authored
-
- 18 Oct, 2002 1 commit
-
-
Alexandre Julliard authored
-
- 17 Oct, 2002 1 commit
-
-
Jason Edmeades authored
- Small fix for alpha testing. - Add support to enable/disable clipping as a whole. - Allow D3DRS_TEXTUREFACTOR to be changed once texture stage arg set up. - D3DTOP_DISABLE initial implementation.
-