- 25 Jan, 2012 33 commits
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Alistair Leslie-Hughes authored
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Christian Costa authored
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Christian Costa authored
d3dxof: Fix object leak in error path by calling Release method which does all the work and simplify some inits for better readability.
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Jacek Caban authored
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Jacek Caban authored
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Frédéric Delanoy authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Alex Henrie authored
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Francois Gouget authored
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Matteo Bruni authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Only take the wined3d mutex during the WM_DISPLAYCHANGE handler in device_process_message(). We can deadlock if we send messages while holding the wined3d mutex and the message loop is on another thread. Ideally we probably shouldn't send messages while holding the wined3d mutex at all, but that may be hard to enforce with the way wined3d locking is currently set up.
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Frédéric Delanoy authored
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Hwang YunSong authored
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Nikolay Sivov authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Aurimas Fišeras authored
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- 24 Jan, 2012 7 commits
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Jacek Caban authored
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Jacek Caban authored
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Aric Stewart authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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