- 20 Aug, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 16 Aug, 2012 2 commits
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Alexandre Julliard authored
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Francois Gouget authored
wined3d: Change some internal function and structure names to the more standard 'converter' spelling.
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- 15 Aug, 2012 4 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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- 14 Aug, 2012 1 commit
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Nikolay Bogoychev authored
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- 26 Jul, 2012 1 commit
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Michael Stefaniuc authored
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- 25 Jul, 2012 4 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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- 24 Jul, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Jul, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 20 Jul, 2012 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
In case of e.g. CARD_AMD_RADEON_HD4650 and CARD_AMD_RADEON_HD4670 these are wrong too, because you can't distinguish one HD46xx card from another based on PCI ID.
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Alexandre Julliard authored
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- 19 Jul, 2012 7 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Caron Jensen authored
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- 17 Jul, 2012 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for calls that apply to the entire texture, like glTexParameter(). surface->texture_target refers to individual faces like GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't always have an associated texture.
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- 16 Jul, 2012 2 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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- 12 Jul, 2012 1 commit
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Henri Verbeet authored
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- 11 Jul, 2012 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 10 Jul, 2012 1 commit
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Henri Verbeet authored
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