- 23 Jan, 2007 2 commits
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H. Verbeet authored
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H. Verbeet authored
Spotted by Marcus Meissner.
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- 19 Jan, 2007 5 commits
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
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H. Verbeet authored
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- 18 Jan, 2007 6 commits
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Francois Gouget authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
This fixes a regression introduced by 329670c7.
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H. Verbeet authored
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Francois Gouget authored
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- 17 Jan, 2007 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 16 Jan, 2007 24 commits
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H. Verbeet authored
wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays.
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H. Verbeet authored
wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays.
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
Fix the comment.
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H. Verbeet authored
Use shader_glsl_get_sample_function(). Use the GLSL builtin reflect() function.
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H. Verbeet authored
Use shader_glsl_get_sample_function().
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H. Verbeet authored
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H. Verbeet authored
Use shader_glsl_get_sample_function().
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself. Get rid of shader_glsl_add_dst_old().
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H. Verbeet authored
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H. Verbeet authored
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