- 26 Aug, 2008 40 commits
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Max Kellermann authored
sample_size is a variable which is computed at compile time. Declare it "static const", so the compiler can optimize it away.
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Max Kellermann authored
Storing local configuration in global (static) variables is obviously a bad idea. Move all those variables into the JackData struct, including the locks.
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Max Kellermann authored
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Max Kellermann authored
There is only one caller of freeJackData() left: jack_finishDriver(). This function is called by the mpd core, and is called exactly once for every successful jack_initDriver(). We do not need to clear audioOutput->data, since this variable is invalidated anyway.
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Max Kellermann authored
Over the lifetime of the jack AudioOutput object, we want a single valid JackData object, so we can persistently store data there (configuration etc.). Allocate JackData in jack_initDriver(). After that, we can safely remove all audioOutput->data==NULL checks (and replace them with assertions).
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Max Kellermann authored
No need to destroy the JackData object when an error occurs, since jack_finishDriver() already frees it. Only deinitialize the jack library, introduce freeJackClient() for that, and move code from freeJackData().
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Max Kellermann authored
Prepare the next patch: make the "!jd" check independent of the jd->client initialization. This way we can change the "jd" initialization semantics later.
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Max Kellermann authored
connect_jack() invokes freeJackData() in every error handler, although its caller also invokes this function after a failure. We can save a lot of lines in connect_jack() by removing these redundant freeJackData() invocations.
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Max Kellermann authored
When we introduced decoder_read(), we added code which aborts the read operation when a decoder command arrives. Several plugins however did not expect that when they were converted to decoder_read(). Add proper checks to the mp3 and flac decoder plugins.
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Max Kellermann authored
The code said "decoder_command==STOP" because that was a conversion from the old "dc->stop" test. As we can now check for all commands in one test, we can simply rewrite that to decoder_command!=NONE.
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Max Kellermann authored
Also introduce MUTEFRAME_NONE; previously, the code used "0".
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Max Kellermann authored
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Max Kellermann authored
This flag is used internally; it is set by decoder_seek_where(), and indicates that the decoder plugin has begun the seek process. It is used for the case that the decoder plugin has to read data during the seek process. Before this patch, that was impossible, because decoder_read() would refuse to read data unless dc->command is NONE. This patch is kind of a dirty workaround, and needs to be redesigned later.
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Max Kellermann authored
The old code called can_seek() with the uninitialized pointer "isp.is". Has this ever worked? Anyway, initialize "isp" first, then call can_seek(&isp).
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Max Kellermann authored
Move everything related to finding and initializing the WVC stream to wavpack_open_wvc(). This greatly simplifies its error handling and the function wavpack_streamdecode().
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Max Kellermann authored
Return early when the player thread sent us a command. This saves one level of indentation.
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Max Kellermann authored
On our way to stabilize the decoder API, we will one day remove the input stream functions. The most basic function, read() will be provided by decoder_api.h with this patch. It already contains a loop (still with manual polling), error/eof handling and decoder command checks. This kind of code used to be duplicated in all decoder plugins.
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Max Kellermann authored
The "decoder" object reference will be used by another patch.
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Max Kellermann authored
If the input stream is not seekable, the try_decode() function consumes valuable data, which is not available to the decode() function anymore. This means that the decode() function does not parse the header correctly. Better skip the detection if we cannot seek. Or implement better buffering, something like unread() or buffered rewind().
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Max Kellermann authored
We need the decoder object at several places in the AAC plugin. Add it to mp3DecodeData, so we don't have to pass it around in every function.
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Max Kellermann authored
We need the decoder object at several places in the mp3 plugin. Add it to mp3DecodeData, so we don't have to pass it around in every function.
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Max Kellermann authored
The return value of audio_linear_dither() is always casted to mpd_sint16. Returning long does not make sense, and consumed 8 bytes on a 64 bit platform.
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Max Kellermann authored
The output buffer always contains mpd_sint16; declaring it with that type saves several casts.
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Max Kellermann authored
The previous patch removed all loop specific dependencies from the num_samples formula; we can now calculate it before entering the loop.
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Max Kellermann authored
The output buffer is always flushed after being appended to, which allows us to assume it is always empty. Always start writing at outputBuffer, don't remember outputPtr.
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Max Kellermann authored
The previous patch made mp3Read() flush the output buffer in every iteration, which means we can eliminate the flush check after invoking mp3Read().
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Max Kellermann authored
Since we try to fill the buffer in every iteration, we assume that we should flush the output buffer at the end of each iteration.
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Max Kellermann authored
Fill the whole output buffer at a time by using dither_buffer()'s ability to decode blocks. Calculate how many samples fit into the output buffer before each invocation.
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Max Kellermann authored
Simplifying loops for performance: why check dropSamplesAtEnd in every iteration, when we could modify the loop boundary? The (writable) variable samplesLeft can be eliminated; add a write-once variable pcm_length instead, which is used for the loop condition.
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Max Kellermann authored
The variable samplesPerFrame is used only in one single closure. Make it local to this closure. The compiler will probably convert it to a register anyway.
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Max Kellermann authored
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Max Kellermann authored
cmd has already been checked before, it cannot have changed meanwhile because it is a local variable.
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Max Kellermann authored
Preparing for simplifying and thus speeding up the dithering code: moved dithering to a separate function which contains a trivial loop. With this patch, only one sample is dithered at a time, but the following patches will allow us to dither a whole block at a time, without complicated buffer length checks.
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Max Kellermann authored
Performance improvement by moving stuff out of a loop: skip part of the first frame before entering the loop.
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Max Kellermann authored
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Max Kellermann authored
Copy some code from aac_decode() to aac_stream_decode() and apply necessary changes to allow streaming audio data. Both functions might be merged later.
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Max Kellermann authored
initAacBuffer() should really only initialize the buffer; currently, it also reads data from the input stream and parses the header. All of the AAC buffer code should probably be moved to a separate library anyway.
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Max Kellermann authored
The AAC plugin sometimes does not check the length of available data when checking for magic prefixes. Add length checks.
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Max Kellermann authored
Eliminate some duplicated code by using fillAacBuffer().
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Max Kellermann authored
Find AAC frames in the input and skip invalid data. This prepares AAC streaming.
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