texture.c 65.4 KB
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/*
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 * Copyright 2009 Tony Wasserka
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 * Copyright 2010 Christian Costa
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 * Copyright 2010 Owen Rudge for CodeWeavers
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 * Copyright 2010 Matteo Bruni for CodeWeavers
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 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

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#include <assert.h>
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#include "d3dx9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);

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/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
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static BOOL is_pow2(UINT num)
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{
    return !(num & (num - 1));
}

/* Returns the smallest power of 2 which is greater than or equal to num */
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static UINT make_pow2(UINT num)
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{
    UINT result = 1;

    /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
    if (num >= 0x80000000)
        return 0x80000000;

    while (result < num)
        result <<= 1;

    return result;
}

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static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
        int face, UINT level, struct IDirect3DSurface9 **surf)
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{
    switch (type)
    {
        case D3DRTYPE_TEXTURE:
            return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
        case D3DRTYPE_CUBETEXTURE:
            return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
        default:
            ERR("Unexpected texture type\n");
            return E_NOTIMPL;
    }
}

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HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
                                 const PALETTEENTRY *palette,
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                                 UINT srclevel,
                                 DWORD filter)
{
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    UINT level;
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    HRESULT hr;
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    D3DRESOURCETYPE type;
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    TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
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    if (!texture)
        return D3DERR_INVALIDCALL;

    if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
        return D3DERR_INVALIDCALL;

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    if (srclevel == D3DX_DEFAULT)
        srclevel = 0;
    else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
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        return D3DERR_INVALIDCALL;

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    switch (type = IDirect3DBaseTexture9_GetType(texture))
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    {
        case D3DRTYPE_TEXTURE:
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        case D3DRTYPE_CUBETEXTURE:
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        {
            IDirect3DSurface9 *topsurf, *mipsurf;
            D3DSURFACE_DESC desc;
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            int i, numfaces;
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            if (type == D3DRTYPE_TEXTURE)
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            {
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                numfaces = 1;
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                IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
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            }
            else
            {
                numfaces = 6;
                IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
            }
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            if (filter == D3DX_DEFAULT)
            {
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                if (is_pow2(desc.Width) && is_pow2(desc.Height))
                    filter = D3DX_FILTER_BOX;
                else
                    filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
            }

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            for (i = 0; i < numfaces; i++)
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            {
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                level = srclevel + 1;
                hr = get_surface(type, texture, i, srclevel, &topsurf);
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                if (FAILED(hr))
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                    return D3DERR_INVALIDCALL;
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                while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
                {
                    hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
                    IDirect3DSurface9_Release(topsurf);
                    topsurf = mipsurf;

                    if (FAILED(hr))
                        break;

                    level++;
                }
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                IDirect3DSurface9_Release(topsurf);
                if (FAILED(hr))
                    return hr;
            }
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            return D3D_OK;
        }

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        case D3DRTYPE_VOLUMETEXTURE:
        {
            D3DVOLUME_DESC desc;
            int level, level_count;
            IDirect3DVolume9 *top_volume, *mip_volume;
            IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;

            IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);

            if (filter == D3DX_DEFAULT)
            {
                if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
                    filter = D3DX_FILTER_BOX;
                else
                    filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
            }

            hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
            if (FAILED(hr))
                return hr;

            level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
            for (level = srclevel + 1; level < level_count; level++)
            {
                IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
                hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
                IDirect3DVolume9_Release(top_volume);
                top_volume = mip_volume;

                if (FAILED(hr))
                    break;
            }

            IDirect3DVolume9_Release(top_volume);
            if (FAILED(hr))
                return hr;

            return D3D_OK;
        }

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        default:
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            return D3DERR_INVALIDCALL;
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    }
}

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static D3DFORMAT get_replacement_format(D3DFORMAT format)
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{
    static const struct
    {
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        D3DFORMAT format;
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        D3DFORMAT replacement_format;
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    }
    replacements[] =
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    {
        {D3DFMT_L8, D3DFMT_X8R8G8B8},
        {D3DFMT_A8L8, D3DFMT_A8R8G8B8},
        {D3DFMT_A4L4, D3DFMT_A4R4G4B4},
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        {D3DFMT_L16, D3DFMT_A16B16G16R16},
        {D3DFMT_DXT1, D3DFMT_A8R8G8B8},
        {D3DFMT_DXT2, D3DFMT_A8R8G8B8},
        {D3DFMT_DXT3, D3DFMT_A8R8G8B8},
        {D3DFMT_DXT4, D3DFMT_A8R8G8B8},
        {D3DFMT_DXT5, D3DFMT_A8R8G8B8},
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    };
    unsigned int i;

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    for (i = 0; i < ARRAY_SIZE(replacements); ++i)
        if (format == replacements[i].format)
            return replacements[i].replacement_format;
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    return format;
}

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static HRESULT check_texture_requirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
        UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool, D3DRESOURCETYPE resource_type)
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{
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    UINT w = (width && *width) ? *width : 1;
    UINT h = (height && *height) ? *height : 1;
    D3DCAPS9 caps;
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    D3DDEVICE_CREATION_PARAMETERS params;
    IDirect3D9 *d3d = NULL;
    D3DDISPLAYMODE mode;
    HRESULT hr;
    D3DFORMAT usedformat = D3DFMT_UNKNOWN;
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    const struct pixel_format_desc *fmt;
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    if (!device)
        return D3DERR_INVALIDCALL;

    /* usage */
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    if (usage == D3DX_DEFAULT)
        usage = 0;
    if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
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        return D3DERR_INVALIDCALL;

    /* pool */
    if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
        return D3DERR_INVALIDCALL;

    /* format */
    if (format)
    {
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        TRACE("Requested format %x\n", *format);
        usedformat = *format;
    }
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    hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
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    if (FAILED(hr))
        goto cleanup;
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    hr = IDirect3DDevice9_GetCreationParameters(device, &params);
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    if (FAILED(hr))
        goto cleanup;

    hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);

    if (FAILED(hr))
        goto cleanup;

    if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
        usedformat = D3DFMT_A8R8G8B8;
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    fmt = get_format_info(usedformat);

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    hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
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            usage, resource_type, usedformat);
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    if (FAILED(hr))
    {
        BOOL allow_24bits;
        int bestscore = INT_MIN, i = 0, j;
        unsigned int channels;
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        const struct pixel_format_desc *curfmt, *bestfmt = NULL;

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        TRACE("Requested format is not supported, looking for a fallback.\n");
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        if (!fmt)
        {
            FIXME("Pixel format %x not handled\n", usedformat);
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            goto cleanup;
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        }
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        fmt = get_format_info(get_replacement_format(usedformat));
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        allow_24bits = fmt->bytes_per_pixel == 3;
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        channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
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        usedformat = D3DFMT_UNKNOWN;
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        while ((curfmt = get_format_info_idx(i)))
        {
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            unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
                    + !!curfmt->bits[2] + !!curfmt->bits[3];
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            int score;
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            i++;

            if (curchannels < channels)
                continue;
            if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
                continue;

            hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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                    mode.Format, usage, resource_type, curfmt->format);
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            if (FAILED(hr))
                continue;

            /* This format can be used, let's evaluate it.
               Weights chosen quite arbitrarily... */
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            score = 512 * (curfmt->type == fmt->type);
            score -= 32 * (curchannels - channels);
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            for (j = 0; j < 4; j++)
            {
                int diff = curfmt->bits[j] - fmt->bits[j];
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                score -= (diff < 0 ? -diff * 8 : diff) * (j == 0 ? 1 : 2);
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            }

            if (score > bestscore)
            {
                bestscore = score;
                usedformat = curfmt->format;
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                bestfmt = curfmt;
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            }
        }
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        if (!bestfmt)
        {
            hr = D3DERR_NOTAVAILABLE;
            goto cleanup;
        }
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        fmt = bestfmt;
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        hr = D3D_OK;
    }
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    if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
        w = h = 256;
    else if (w == D3DX_DEFAULT)
        w = (height ? h : 256);
    else if (h == D3DX_DEFAULT)
        h = (width ? w : 256);

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    assert(!(fmt->block_width & (fmt->block_width - 1)));
    assert(!(fmt->block_height & (fmt->block_height - 1)));
    if (w & (fmt->block_width - 1))
        w = (w + fmt->block_width) & ~(fmt->block_width - 1);
    if (h & (fmt->block_height - 1))
        h = (h + fmt->block_height) & ~(fmt->block_height - 1);
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    if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
        w = make_pow2(w);

    if (w > caps.MaxTextureWidth)
        w = caps.MaxTextureWidth;

    if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
        h = make_pow2(h);

    if (h > caps.MaxTextureHeight)
        h = caps.MaxTextureHeight;

    if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
    {
        if (w > h)
            h = w;
        else
            w = h;
    }

    if (width)
        *width = w;

    if (height)
        *height = h;

    if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
    {
        if (*miplevels > 1)
            *miplevels = 0;
    }
    else if (miplevels)
    {
        UINT max_mipmaps = 1;

        if (!width && !height)
            max_mipmaps = 9;    /* number of mipmaps in a 256x256 texture */
        else
        {
            UINT max_dimen = max(w, h);

            while (max_dimen > 1)
            {
                max_dimen >>= 1;
                max_mipmaps++;
            }
        }

        if (*miplevels == 0 || *miplevels > max_mipmaps)
            *miplevels = max_mipmaps;
    }

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cleanup:

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    if (d3d)
        IDirect3D9_Release(d3d);

    if (FAILED(hr))
        return hr;
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    if (usedformat == D3DFMT_UNKNOWN)
    {
        WARN("Couldn't find a suitable pixel format\n");
        return D3DERR_NOTAVAILABLE;
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    }
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    TRACE("Format chosen: %x\n", usedformat);
    if (format)
        *format = usedformat;

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    return D3D_OK;
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}

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HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
        UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
{
    TRACE("device %p, width %p, height %p, miplevels %p, usage %u, format %p, pool %u.\n",
            device, width, height, miplevels, usage, format, pool);

    return check_texture_requirements(device, width, height, miplevels, usage, format, pool, D3DRTYPE_TEXTURE);
}

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HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
        UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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{
    D3DCAPS9 caps;
    UINT s = (size && *size) ? *size : 256;
    HRESULT hr;

    TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);

    if (s == D3DX_DEFAULT)
        s = 256;

    if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
        return D3DERR_NOTAVAILABLE;

    if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
        s = make_pow2(s);

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    hr = check_texture_requirements(device, &s, &s, miplevels, usage, format, pool, D3DRTYPE_CUBETEXTURE);
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    if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
    {
        if(miplevels)
            *miplevels = 1;
    }

    if (size)
        *size = s;

    return hr;
}

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HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
        UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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{
    D3DCAPS9 caps;
    UINT w = width ? *width : D3DX_DEFAULT;
    UINT h = height ? *height : D3DX_DEFAULT;
    UINT d = (depth && *depth) ? *depth : 1;
    HRESULT hr;

    TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
          usage, format, pool);

    if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
        return D3DERR_NOTAVAILABLE;

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    hr = check_texture_requirements(device, &w, &h, NULL, usage, format, pool, D3DRTYPE_VOLUMETEXTURE);
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    if (d == D3DX_DEFAULT)
        d = 1;

    if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
        (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
    {
        w = make_pow2(w);
        h = make_pow2(h);
        d = make_pow2(d);
    }

    if (w > caps.MaxVolumeExtent)
        w = caps.MaxVolumeExtent;
    if (h > caps.MaxVolumeExtent)
        h = caps.MaxVolumeExtent;
    if (d > caps.MaxVolumeExtent)
        d = caps.MaxVolumeExtent;

    if (miplevels)
    {
        if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
            *miplevels = 1;
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        else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
        {
            if (*miplevels > 1)
                *miplevels = 0;
        }
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        else
        {
            UINT max_mipmaps = 1;
            UINT max_dimen = max(max(w, h), d);

            while (max_dimen > 1)
            {
                max_dimen >>= 1;
                max_mipmaps++;
            }

            if (*miplevels == 0 || *miplevels > max_mipmaps)
                *miplevels = max_mipmaps;
        }
    }

    if (width)
        *width = w;
    if (height)
        *height = h;
    if (depth)
        *depth = d;

    return hr;
}

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HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
        UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
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{
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    HRESULT hr;

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    TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
            device, width, height, miplevels, usage, format, pool, texture);
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    if (!device || !texture)
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        return D3DERR_INVALIDCALL;

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    if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
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        return hr;

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    return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
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}
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static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
{
    static const struct
    {
        D3DFORMAT orig_format;
        D3DFORMAT replacement_format;
    }
    replacement_formats[] =
    {
        {D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8},
        {D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5},
        {D3DFMT_X4R4G4B4, D3DFMT_A4R4G4B4},
        {D3DFMT_X8B8G8R8, D3DFMT_A8B8G8R8},
        {D3DFMT_L8, D3DFMT_A8L8},
    };
    unsigned int i;

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    for (i = 0; i < ARRAY_SIZE(replacement_formats); ++i)
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        if (replacement_formats[i].orig_format == format)
            return replacement_formats[i].replacement_format;
    return format;
}

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HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
        UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
        D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
        PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
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{
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    BOOL dynamic_texture, format_specified = FALSE;
    unsigned int loaded_miplevels, skip_levels;
    IDirect3DSurface9 *surface;
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    IDirect3DTexture9 **texptr;
    IDirect3DTexture9 *buftex;
    D3DXIMAGE_INFO imginfo;
    D3DCAPS9 caps;
    HRESULT hr;

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    TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
            " usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
            " srcinfo %p, palette %p, texture %p.\n",
            device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
            filter, mipfilter, colorkey, srcinfo, palette, texture);
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    /* check for invalid parameters */
    if (!device || !texture || !srcdata || !srcdatasize)
        return D3DERR_INVALIDCALL;

    hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
    if (FAILED(hr))
    {
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        FIXME("Unrecognized file format, returning failure.\n");
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        *texture = NULL;
        return hr;
    }

    /* handle default values */
    if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
        width = imginfo.Width;

    if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
        height = imginfo.Height;

    if (width == D3DX_DEFAULT)
        width = make_pow2(imginfo.Width);

    if (height == D3DX_DEFAULT)
        height = make_pow2(imginfo.Height);

    if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
        format = imginfo.Format;
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    else
        format_specified = TRUE;
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    if (width == D3DX_FROM_FILE)
    {
        width = imginfo.Width;
    }

    if (height == D3DX_FROM_FILE)
    {
        height = imginfo.Height;
    }

    if (format == D3DFMT_FROM_FILE)
    {
        format = imginfo.Format;
    }

    if (miplevels == D3DX_FROM_FILE)
    {
        miplevels = imginfo.MipLevels;
    }

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    skip_levels = mipfilter != D3DX_DEFAULT ? mipfilter >> D3DX_SKIP_DDS_MIP_LEVELS_SHIFT : 0;
    if (skip_levels && imginfo.MipLevels > skip_levels)
    {
        TRACE("Skipping the first %u (of %u) levels of a DDS mipmapped texture.\n",
                skip_levels, imginfo.MipLevels);
        TRACE("Texture level 0 dimensions are %ux%u.\n", imginfo.Width, imginfo.Height);
        width >>= skip_levels;
        height >>= skip_levels;
        miplevels -= skip_levels;
    }
    else
    {
        skip_levels = 0;
    }

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    /* Fix up texture creation parameters. */
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    hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
    if (FAILED(hr))
    {
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        FIXME("Couldn't find suitable texture parameters.\n");
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        *texture = NULL;
        return hr;
    }

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    if (colorkey && !format_specified)
        format = get_alpha_replacement_format(format);

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    if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
            && D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
    {
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        FIXME("Generation of mipmaps for compressed volume textures is not implemented yet.\n");
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        miplevels = 1;
    }
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    if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    /* Create the to-be-filled texture */
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    dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
    if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
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    {
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        hr = D3DXCreateTexture(device, width, height, miplevels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
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        texptr = &buftex;
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    }
    else
    {
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        hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
        texptr = texture;
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    }

    if (FAILED(hr))
    {
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        FIXME("Texture creation failed.\n");
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        *texture = NULL;
        return hr;
    }

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    TRACE("Texture created correctly. Now loading the texture data into it.\n");
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    if (imginfo.ImageFileFormat != D3DXIFF_DDS)
    {
        IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
        hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
        IDirect3DSurface9_Release(surface);
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        loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
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    }
    else
    {
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        hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo, skip_levels,
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                &loaded_miplevels);
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    }
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    if (FAILED(hr))
    {
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        FIXME("Texture loading failed.\n");
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        IDirect3DTexture9_Release(*texptr);
        *texture = NULL;
        return hr;
    }

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    hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
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    if (FAILED(hr))
    {
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        FIXME("Texture filtering failed.\n");
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        IDirect3DTexture9_Release(*texptr);
        *texture = NULL;
        return hr;
    }

    /* Move the data to the actual texture if necessary */
    if (texptr == &buftex)
    {
        hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);

        if (FAILED(hr))
        {
            IDirect3DTexture9_Release(buftex);
            *texture = NULL;
            return hr;
        }

        IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
        IDirect3DTexture9_Release(buftex);
    }

    if (srcinfo)
        *srcinfo = imginfo;

    return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
        const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
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{
    TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);

    return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                               D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

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HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
        UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
        D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
        PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
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{
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    void *buffer;
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    HRESULT hr;
    DWORD size;

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    TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
            "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
            device, debugstr_w(srcfile), width, height, miplevels, usage, format,
            pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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    if (!srcfile)
        return D3DERR_INVALIDCALL;

    hr = map_view_of_file(srcfile, &buffer, &size);
    if (FAILED(hr))
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    {
        WARN("Failed to open file.\n");
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        return D3DXERR_INVALIDDATA;
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    }
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    hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
        filter, mipfilter, colorkey, srcinfo, palette, texture);

    UnmapViewOfFile(buffer);

    return hr;
}
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HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
        UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
        D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
        PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
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{
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    WCHAR *widename;
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    HRESULT hr;
    DWORD len;

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    TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
            "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
            device, debugstr_a(srcfile), width, height, miplevels, usage, format,
            pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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    if (!device || !srcfile || !texture)
        return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
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    widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
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    MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);

    hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
                                      usage, format, pool, filter, mipfilter,
                                      colorkey, srcinfo, palette, texture);

    HeapFree(GetProcessHeap(), 0, widename);
    return hr;
}

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HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
        const char *srcfile, struct IDirect3DTexture9 **texture)
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{
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    TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
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    return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                        D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

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HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
        const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
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{
    TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);

    return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                        D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
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}
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HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
        HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
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{
    TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));

    return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                            D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

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HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
        HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
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{
    TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));

    return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                            D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

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HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
        const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
        D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
        PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
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{
    HRSRC resinfo;
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    void *buffer;
    DWORD size;
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    TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
            "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
            device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
            pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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    if (!device || !texture)
        return D3DERR_INVALIDCALL;

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    if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
            /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
            && !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
        return D3DXERR_INVALIDDATA;
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    if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
        return D3DXERR_INVALIDDATA;
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    return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
            usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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}

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HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
        const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
        D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
        PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
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{
    HRSRC resinfo;
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    void *buffer;
    DWORD size;
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    TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
            "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
            device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
            pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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    if (!device || !texture)
        return D3DERR_INVALIDCALL;

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    if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
            /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
            && !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
        return D3DXERR_INVALIDDATA;
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    if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
        return D3DXERR_INVALIDDATA;
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    return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
            usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
        DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
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{
    HRESULT hr;

    TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
        pool, texture);

    if (!device || !texture)
        return D3DERR_INVALIDCALL;

    hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);

    if (FAILED(hr))
    {
        TRACE("D3DXCheckCubeTextureRequirements failed\n");
        return hr;
    }

    return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
}
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
        const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
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{
    TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);

    return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
        0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

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HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
        UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
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{
    HRESULT hr;

    TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
          miplevels, usage, format, pool, texture);

    if (!device || !texture)
        return D3DERR_INVALIDCALL;

    hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
                                            &miplevels, usage, &format, pool);

    if (FAILED(hr))
    {
        TRACE("D3DXCheckVolumeTextureRequirements failed\n");
        return hr;
    }

    return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
                                                usage, format, pool, texture, NULL);
}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
                                                const char *filename,
                                                IDirect3DVolumeTexture9 **volume_texture)
{
    int len;
    HRESULT hr;
    void *data;
    DWORD data_size;
    WCHAR *filenameW;

    TRACE("(%p, %s, %p): relay\n",
            device, debugstr_a(filename), volume_texture);

    if (!filename) return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
    filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
    if (!filenameW) return E_OUTOFMEMORY;
    MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);

    hr = map_view_of_file(filenameW, &data, &data_size);
    HeapFree(GetProcessHeap(), 0, filenameW);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
            D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);

    UnmapViewOfFile(data);
    return hr;
}

HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
                                                const WCHAR *filename,
                                                IDirect3DVolumeTexture9 **volume_texture)
{
    HRESULT hr;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %p): relay\n",
            device, debugstr_w(filename), volume_texture);

    if (!filename) return D3DERR_INVALIDCALL;

    hr = map_view_of_file(filename, &data, &data_size);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
            D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);

    UnmapViewOfFile(data);
    return hr;
}

HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
                                                  const char *filename,
                                                  UINT width,
                                                  UINT height,
                                                  UINT depth,
                                                  UINT mip_levels,
                                                  DWORD usage,
                                                  D3DFORMAT format,
                                                  D3DPOOL pool,
                                                  DWORD filter,
                                                  DWORD mip_filter,
                                                  D3DCOLOR color_key,
                                                  D3DXIMAGE_INFO *src_info,
                                                  PALETTEENTRY *palette,
                                                  IDirect3DVolumeTexture9 **volume_texture)
{
    int len;
    HRESULT hr;
    WCHAR *filenameW;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
            device, debugstr_a(filename), width, height, depth, mip_levels,
            usage, format, pool, filter, mip_filter, color_key, src_info,
            palette, volume_texture);

    if (!filename) return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
    filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
    if (!filenameW) return E_OUTOFMEMORY;
    MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);

    hr = map_view_of_file(filenameW, &data, &data_size);
    HeapFree(GetProcessHeap(), 0, filenameW);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
            mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
            volume_texture);

    UnmapViewOfFile(data);
    return hr;
}

HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
                                                  const WCHAR *filename,
                                                  UINT width,
                                                  UINT height,
                                                  UINT depth,
                                                  UINT mip_levels,
                                                  DWORD usage,
                                                  D3DFORMAT format,
                                                  D3DPOOL pool,
                                                  DWORD filter,
                                                  DWORD mip_filter,
                                                  D3DCOLOR color_key,
                                                  D3DXIMAGE_INFO *src_info,
                                                  PALETTEENTRY *palette,
                                                  IDirect3DVolumeTexture9 **volume_texture)
{
    HRESULT hr;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
            device, debugstr_w(filename), width, height, depth, mip_levels,
            usage, format, pool, filter, mip_filter, color_key, src_info,
            palette, volume_texture);

    if (!filename) return D3DERR_INVALIDCALL;

    hr = map_view_of_file(filename, &data, &data_size);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
            mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
            volume_texture);

    UnmapViewOfFile(data);
    return hr;
}

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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
                                                       const void *data,
                                                       UINT data_size,
                                                       IDirect3DVolumeTexture9 **volume_texture)
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{
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    TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
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    return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
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        D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
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        0, NULL, NULL, volume_texture);
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}

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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
                                                         const void *data,
                                                         UINT data_size,
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                                                         UINT width,
                                                         UINT height,
                                                         UINT depth,
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                                                         UINT mip_levels,
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                                                         DWORD usage,
                                                         D3DFORMAT format,
                                                         D3DPOOL pool,
                                                         DWORD filter,
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                                                         DWORD mip_filter,
                                                         D3DCOLOR color_key,
                                                         D3DXIMAGE_INFO *info,
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                                                         PALETTEENTRY *palette,
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                                                         IDirect3DVolumeTexture9 **volume_texture)
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{
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    HRESULT hr;
    D3DCAPS9 caps;
    D3DXIMAGE_INFO image_info;
    BOOL dynamic_texture;
    BOOL file_width = FALSE;
    BOOL file_height = FALSE;
    BOOL file_depth = FALSE;
    BOOL file_format = FALSE;
    BOOL file_mip_levels = FALSE;
    IDirect3DVolumeTexture9 *tex, *buftex;

    TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
            device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
            filter, mip_filter, color_key, info, palette, volume_texture);

    if (!device || !data || !data_size || !volume_texture)
        return D3DERR_INVALIDCALL;

    hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
    if (FAILED(hr)) return hr;

    if (image_info.ImageFileFormat != D3DXIFF_DDS)
        return D3DXERR_INVALIDDATA;

    if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
        width = image_info.Width;
    if (width == D3DX_DEFAULT)
        width = make_pow2(image_info.Width);

    if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
        height = image_info.Height;
    if (height == D3DX_DEFAULT)
        height = make_pow2(image_info.Height);

    if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
        depth = image_info.Depth;
    if (depth == D3DX_DEFAULT)
        depth = make_pow2(image_info.Depth);

    if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
        format = image_info.Format;

    if (width == D3DX_FROM_FILE)
    {
        file_width = TRUE;
        width = image_info.Width;
    }

    if (height == D3DX_FROM_FILE)
    {
        file_height = TRUE;
        height = image_info.Height;
    }
1199

1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233
    if (depth == D3DX_FROM_FILE)
    {
        file_depth = TRUE;
        depth = image_info.Depth;
    }

    if (format == D3DFMT_FROM_FILE)
    {
        file_format = TRUE;
        format = image_info.Format;
    }

    if (mip_levels == D3DX_FROM_FILE)
    {
        file_mip_levels = TRUE;
        mip_levels = image_info.MipLevels;
    }

    hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mip_levels, usage, &format, pool);
    if (FAILED(hr)) return hr;

    if ((file_width && width != image_info.Width)
            || (file_height && height != image_info.Height)
            || (file_depth && depth != image_info.Depth)
            || (file_format && format != image_info.Format)
            || (file_mip_levels && mip_levels != image_info.MipLevels))
        return D3DERR_NOTAVAILABLE;

    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
    if (FAILED(hr))
        return D3DERR_INVALIDCALL;

    if (mip_levels > image_info.MipLevels)
    {
1234
        FIXME("Generation of mipmaps for volume textures is not implemented yet.\n");
1235 1236 1237 1238 1239 1240
        mip_levels = image_info.MipLevels;
    }

    dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
    if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
    {
1241
        hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275
        tex = buftex;
    }
    else
    {
        hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
        buftex = NULL;
    }
    if (FAILED(hr)) return hr;

    hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
    if (FAILED(hr))
    {
        IDirect3DVolumeTexture9_Release(tex);
        return hr;
    }

    if (buftex)
    {
        hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
        if (FAILED(hr))
        {
            IDirect3DVolumeTexture9_Release(buftex);
            return hr;
        }

        IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
        IDirect3DVolumeTexture9_Release(buftex);
    }

    if (info)
        *info = image_info;

    *volume_texture = tex;
    return D3D_OK;
1276 1277
}

1278 1279 1280 1281 1282 1283 1284 1285 1286 1287
static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
{
    DWORD c;

    for (c = 0; c < format->bytes_per_pixel; c++)
        pos[c] = 0;

    for (c = 0; c < 4; c++)
    {
        float comp_value;
1288
        DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305

        switch (c)
        {
            case 0: /* Alpha */
                comp_value = value->w;
                break;
            case 1: /* Red */
                comp_value = value->x;
                break;
            case 2: /* Green */
                comp_value = value->y;
                break;
            case 3: /* Blue */
                comp_value = value->z;
                break;
        }

1306 1307
        if (format->type == FORMAT_ARGBF16)
            v = float_32_to_16(comp_value);
1308 1309
        else if (format->type == FORMAT_ARGBF)
            v = *(DWORD *)&comp_value;
1310 1311 1312 1313
        else if (format->type == FORMAT_ARGB)
            v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
        else
            FIXME("Unhandled format type %#x\n", format->type);
1314 1315 1316 1317 1318

        for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
        {
            BYTE byte, mask;

1319 1320
            if (format->shift[c] > i)
            {
1321
                mask = mask32 << (format->shift[c] - i);
1322 1323 1324 1325
                byte = (v << (format->shift[c] - i)) & mask;
            }
            else
            {
1326
                mask = mask32 >> (i - format->shift[c]);
1327 1328
                byte = (v >> (i - format->shift[c])) & mask;
            }
1329 1330 1331 1332 1333
            pos[i / 8] |= byte;
        }
    }
}

1334
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
1335
{
1336
    IDirect3DSurface9 *surface, *temp_surface;
1337
    DWORD miplevels;
1338
    DWORD m, x, y;
1339 1340 1341 1342
    D3DSURFACE_DESC desc;
    D3DLOCKED_RECT lock_rect;
    D3DXVECTOR4 value;
    D3DXVECTOR2 coord, size;
1343
    const struct pixel_format_desc *format;
1344
    BYTE *data;
1345 1346 1347
    HRESULT hr;

    TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
1348

1349
    if (!texture || !function)
1350 1351 1352 1353 1354 1355
        return D3DERR_INVALIDCALL;

    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);

    for (m = 0; m < miplevels; m++)
    {
1356 1357
        if (FAILED(hr = IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
            return hr;
1358 1359

        format = get_format_info(desc.Format);
1360
        if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1361
        {
1362
            FIXME("Unsupported texture format %#x.\n", desc.Format);
1363 1364 1365
            return D3DERR_INVALIDCALL;
        }

1366 1367
        if (FAILED(hr = IDirect3DTexture9_GetSurfaceLevel(texture, m, &surface)))
            return hr;
1368
        if (FAILED(hr = lock_surface(surface, NULL, &lock_rect, &temp_surface, TRUE)))
1369 1370 1371 1372
        {
            IDirect3DSurface9_Release(surface);
            return hr;
        }
1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390

        size.x = 1.0f / desc.Width;
        size.y = 1.0f / desc.Height;

        data = lock_rect.pBits;

        for (y = 0; y < desc.Height; y++)
        {
            /* The callback function expects the coordinates of the center
               of the texel */
            coord.y = (y + 0.5f) / desc.Height;

            for (x = 0; x < desc.Width; x++)
            {
                coord.x = (x + 0.5f) / desc.Width;

                function(&value, &coord, &size, funcdata);

1391
                fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1392 1393
            }
        }
1394
        if (FAILED(hr = unlock_surface(surface, NULL, temp_surface, TRUE)))
1395 1396 1397 1398 1399
        {
            IDirect3DSurface9_Release(surface);
            return hr;
        }
        IDirect3DSurface9_Release(surface);
1400 1401 1402 1403
    }

    return D3D_OK;
}
1404

1405 1406 1407 1408 1409 1410
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
{
    FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
    return E_NOTIMPL;
}

1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
                                                       const void *src_data,
                                                       UINT src_data_size,
                                                       UINT size,
                                                       UINT mip_levels,
                                                       DWORD usage,
                                                       D3DFORMAT format,
                                                       D3DPOOL pool,
                                                       DWORD filter,
                                                       DWORD mip_filter,
                                                       D3DCOLOR color_key,
                                                       D3DXIMAGE_INFO *src_info,
                                                       PALETTEENTRY *palette,
                                                       IDirect3DCubeTexture9 **cube_texture)
1425
{
1426 1427 1428 1429
    HRESULT hr;
    D3DCAPS9 caps;
    UINT loaded_miplevels;
    D3DXIMAGE_INFO img_info;
1430
    BOOL dynamic_texture;
1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441
    BOOL file_size = FALSE;
    BOOL file_format = FALSE;
    BOOL file_mip_levels = FALSE;
    IDirect3DCubeTexture9 *tex, *buftex;

    TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
        src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
        color_key, src_info, palette, cube_texture);

    if (!device || !cube_texture || !src_data || !src_data_size)
        return D3DERR_INVALIDCALL;
1442

1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491
    hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
    if (FAILED(hr))
        return hr;

    if (img_info.ImageFileFormat != D3DXIFF_DDS)
        return D3DXERR_INVALIDDATA;

    if (img_info.Width != img_info.Height)
        return D3DXERR_INVALIDDATA;

    if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
        size = img_info.Width;
    if (size == D3DX_DEFAULT)
        size = make_pow2(img_info.Width);

    if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
        format = img_info.Format;

    if (size == D3DX_FROM_FILE)
    {
        file_size = TRUE;
        size = img_info.Width;
    }

    if (format == D3DFMT_FROM_FILE)
    {
        file_format = TRUE;
        format = img_info.Format;
    }

    if (mip_levels == D3DX_FROM_FILE)
    {
        file_mip_levels = TRUE;
        mip_levels = img_info.MipLevels;
    }

    hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
    if (FAILED(hr))
        return hr;

    if ((file_size && size != img_info.Width)
            || (file_format && format != img_info.Format)
            || (file_mip_levels && mip_levels != img_info.MipLevels))
        return D3DERR_NOTAVAILABLE;

    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
    if (FAILED(hr))
        return D3DERR_INVALIDCALL;

1492 1493
    dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
    if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1494
    {
1495
        hr = D3DXCreateCubeTexture(device, size, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512
        tex = buftex;
    }
    else
    {
        hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
        buftex = NULL;
    }
    if (FAILED(hr))
        return hr;

    hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
    if (FAILED(hr))
    {
        IDirect3DCubeTexture9_Release(tex);
        return hr;
    }

1513
    loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538
    hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
    if (FAILED(hr))
    {
        IDirect3DCubeTexture9_Release(tex);
        return hr;
    }

    if (buftex)
    {
        hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
        if (FAILED(hr))
        {
            IDirect3DCubeTexture9_Release(buftex);
            return hr;
        }

        IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
        IDirect3DCubeTexture9_Release(buftex);
    }

    if (src_info)
        *src_info = img_info;

    *cube_texture = tex;
    return D3D_OK;
1539 1540
}

1541

1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
                                              const char *src_filename,
                                              IDirect3DCubeTexture9 **cube_texture)
{
    int len;
    HRESULT hr;
    WCHAR *filename;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);

    if (!src_filename) return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
    filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
    if (!filename) return E_OUTOFMEMORY;
    MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);

    hr = map_view_of_file(filename, &data, &data_size);
    if (FAILED(hr))
    {
        HeapFree(GetProcessHeap(), 0, filename);
        return D3DXERR_INVALIDDATA;
    }

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
        0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);

    UnmapViewOfFile(data);
    HeapFree(GetProcessHeap(), 0, filename);
    return hr;
}

HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
                                              const WCHAR *src_filename,
                                              IDirect3DCubeTexture9 **cube_texture)
{
    HRESULT hr;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);

    hr = map_view_of_file(src_filename, &data, &data_size);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
        0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);

    UnmapViewOfFile(data);
    return hr;
}

HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
                                                const char *src_filename,
                                                UINT size,
                                                UINT mip_levels,
                                                DWORD usage,
                                                D3DFORMAT format,
                                                D3DPOOL pool,
                                                DWORD filter,
                                                DWORD mip_filter,
                                                D3DCOLOR color_key,
                                                D3DXIMAGE_INFO *image_info,
                                                PALETTEENTRY *palette,
                                                IDirect3DCubeTexture9 **cube_texture)
{
    int len;
    HRESULT hr;
    WCHAR *filename;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
            device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
            pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    if (!src_filename) return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
    filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
    if (!filename) return E_OUTOFMEMORY;
    MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);

    hr = map_view_of_file(filename, &data, &data_size);
    if (FAILED(hr))
    {
        HeapFree(GetProcessHeap(), 0, filename);
        return D3DXERR_INVALIDDATA;
    }

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
        usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    UnmapViewOfFile(data);
    HeapFree(GetProcessHeap(), 0, filename);
    return hr;
}

HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
                                                const WCHAR *src_filename,
                                                UINT size,
                                                UINT mip_levels,
                                                DWORD usage,
                                                D3DFORMAT format,
                                                D3DPOOL pool,
                                                DWORD filter,
                                                DWORD mip_filter,
                                                D3DCOLOR color_key,
                                                D3DXIMAGE_INFO *image_info,
                                                PALETTEENTRY *palette,
                                                IDirect3DCubeTexture9 **cube_texture)
{
    HRESULT hr;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
            device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
            pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    hr = map_view_of_file(src_filename, &data, &data_size);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
        usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    UnmapViewOfFile(data);
    return hr;
}

1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705
enum cube_coord
{
    XCOORD = 0,
    XCOORDINV = 1,
    YCOORD = 2,
    YCOORDINV = 3,
    ZERO = 4,
    ONE = 5
};

static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
{
    switch (coord)
    {
        case XCOORD:
            return x + 0.5f;
        case XCOORDINV:
            return size - x - 0.5f;
        case YCOORD:
            return y + 0.5f;
        case YCOORDINV:
            return size - y - 0.5f;
        case ZERO:
            return 0.0f;
        case ONE:
            return size;
       default:
           ERR("Unexpected coordinate value\n");
           return 0.0f;
    }
}

1706
HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1707 1708
{
    DWORD miplevels;
1709
    DWORD m, x, y, f;
1710 1711 1712 1713
    D3DSURFACE_DESC desc;
    D3DLOCKED_RECT lock_rect;
    D3DXVECTOR4 value;
    D3DXVECTOR3 coord, size;
1714
    const struct pixel_format_desc *format;
1715
    BYTE *data;
1716
    static const enum cube_coord coordmap[6][3] =
1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736
        {
            {ONE, YCOORDINV, XCOORDINV},
            {ZERO, YCOORDINV, XCOORD},
            {XCOORD, ONE, YCOORD},
            {XCOORD, ZERO, YCOORDINV},
            {XCOORD, YCOORDINV, ONE},
            {XCOORDINV, YCOORDINV, ZERO}
        };

    if (texture == NULL || function == NULL)
        return D3DERR_INVALIDCALL;

    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);

    for (m = 0; m < miplevels; m++)
    {
        if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
            return D3DERR_INVALIDCALL;

        format = get_format_info(desc.Format);
1737
        if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763
        {
            FIXME("Unsupported texture format %#x\n", desc.Format);
            return D3DERR_INVALIDCALL;
        }

        for (f = 0; f < 6; f++)
        {
            if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
                return D3DERR_INVALIDCALL;

            size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
            size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
            size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;

            data = lock_rect.pBits;

            for (y = 0; y < desc.Height; y++)
            {
                for (x = 0; x < desc.Width; x++)
                {
                    coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
                    coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
                    coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;

                    function(&value, &coord, &size, funcdata);

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                    fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
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                }
            }
            IDirect3DCubeTexture9_UnlockRect(texture, f, m);
        }
    }

    return D3D_OK;
}
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HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
{
    FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
    return E_NOTIMPL;
}

1780
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
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{
    DWORD miplevels;
1783
    DWORD m, x, y, z;
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    D3DVOLUME_DESC desc;
    D3DLOCKED_BOX lock_box;
    D3DXVECTOR4 value;
    D3DXVECTOR3 coord, size;
1788
    const struct pixel_format_desc *format;
1789
    BYTE *data;
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    if (texture == NULL || function == NULL)
        return D3DERR_INVALIDCALL;

    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);

    for (m = 0; m < miplevels; m++)
    {
        if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
            return D3DERR_INVALIDCALL;

        format = get_format_info(desc.Format);
1802
        if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
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        {
            FIXME("Unsupported texture format %#x\n", desc.Format);
            return D3DERR_INVALIDCALL;
        }

        if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
            return D3DERR_INVALIDCALL;

        size.x = 1.0f / desc.Width;
        size.y = 1.0f / desc.Height;
        size.z = 1.0f / desc.Depth;

        data = lock_box.pBits;

        for (z = 0; z < desc.Depth; z++)
        {
            /* The callback function expects the coordinates of the center
               of the texel */
            coord.z = (z + 0.5f) / desc.Depth;

            for (y = 0; y < desc.Height; y++)
            {
                coord.y = (y + 0.5f) / desc.Height;

                for (x = 0; x < desc.Width; x++)
                {
                    coord.x = (x + 0.5f) / desc.Width;

                    function(&value, &coord, &size, funcdata);

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                    fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
                            + x * format->bytes_per_pixel, &value);
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                }
            }
        }
        IDirect3DVolumeTexture9_UnlockBox(texture, m);
    }

    return D3D_OK;
}
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HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
{
    FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
    return E_NOTIMPL;
}

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HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
        IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
    int len;
    WCHAR *filename;
    HRESULT hr;
    ID3DXBuffer *buffer;

    TRACE("(%s, %#x, %p, %p): relay\n",
            wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);

    if (!dst_filename) return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
    filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
    if (!filename) return E_OUTOFMEMORY;
    MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);

    hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
    if (SUCCEEDED(hr))
    {
        hr = write_buffer_to_file(filename, buffer);
        ID3DXBuffer_Release(buffer);
    }

    HeapFree(GetProcessHeap(), 0, filename);
    return hr;
}

HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
        IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
    HRESULT hr;
    ID3DXBuffer *buffer;

    TRACE("(%s, %#x, %p, %p): relay\n",
        wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);

    if (!dst_filename) return D3DERR_INVALIDCALL;

    hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
    if (SUCCEEDED(hr))
    {
        hr = write_buffer_to_file(dst_filename, buffer);
        ID3DXBuffer_Release(buffer);
    }

    return hr;
}

HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
        IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
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    HRESULT hr;
    D3DRESOURCETYPE type;
    IDirect3DSurface9 *surface;

    TRACE("(%p, %#x, %p, %p)\n",
1908 1909 1910 1911
        dst_buffer, file_format, src_texture, src_palette);

    if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;

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    if (file_format == D3DXIFF_DDS)
    {
        FIXME("DDS file format isn't supported yet\n");
        return E_NOTIMPL;
    }

    type = IDirect3DBaseTexture9_GetType(src_texture);
    switch (type)
    {
        case D3DRTYPE_TEXTURE:
        case D3DRTYPE_CUBETEXTURE:
            hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
            break;
        case D3DRTYPE_VOLUMETEXTURE:
            FIXME("Volume textures aren't supported yet\n");
            return E_NOTIMPL;
        default:
            return D3DERR_INVALIDCALL;
    }

    if (SUCCEEDED(hr))
    {
        hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
        IDirect3DSurface9_Release(surface);
    }

    return hr;
1939
}
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HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
        const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
{
    FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
            texture, src_texture, src_palette, flags, channel, amplitude);

    return D3D_OK;
}