- 06 Feb, 2013 1 commit
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Michael Stefaniuc authored
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- 25 Jan, 2013 1 commit
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Henri Verbeet authored
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- 22 Jan, 2013 1 commit
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Henri Verbeet authored
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- 21 Jan, 2013 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 11 Dec, 2012 1 commit
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Henri Verbeet authored
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- 30 Nov, 2012 1 commit
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Frédéric Delanoy authored
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- 27 Nov, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
In particular, we modify dst.write_mask in the code further down in order to mask out unused channels, but the writemask is ignored for scalar registers. Since all that code is redundant anyway for scalar destinations, we can just reuse the special case for scalar src0.
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- 15 Nov, 2012 1 commit
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Henri Verbeet authored
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- 12 Nov, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 09 Nov, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 08 Nov, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 07 Nov, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 06 Nov, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 05 Nov, 2012 1 commit
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Henri Verbeet authored
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- 29 Oct, 2012 1 commit
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Henri Verbeet authored
In particular, device->shader_backend and device->shader_priv aren't initialized yet when the fragment pipe is initialized.
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- 25 Oct, 2012 1 commit
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Henri Verbeet authored
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- 23 Oct, 2012 1 commit
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Henri Verbeet authored
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- 22 Oct, 2012 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 18 Oct, 2012 8 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 17 Oct, 2012 1 commit
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Henri Verbeet authored
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- 16 Oct, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 15 Oct, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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